What might work would be to send to Hexagon the figure with bulging eyes, move the eyes back into position, send it back to D/S to make another morph. Reverse morphs [or whatever it was called] so that you don’t get 2x the first morph. Dial all the morphs back to ‘0’ and save ‘em.
Load a fresh G figure and try out the morphs.
If both are now working as desired, send the correctly morphed character over the bridge to Hexagon.
Back in D/S, either put the character back to the default ‘as it loads’ OR load a fresh character ... and select that.
Back in Hexagon send it over the bridge back to D/S.
In D/S create the morph with a new name. If it works, dial to ‘0’ and save it.
Load a fresh figure and try out the new morph.
If all is well, to remove the 2 part morphs, dig through the data folder ... should be somewhere under the figure’s Morphs and your handle.