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World Travels strangeness
Posted: 11 July 2012 09:23 PM   [ Ignore ]
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So I purchased the World Travels horse carriage to try to get an idea out of my head.
But when I render it, strange things happen.

The doors have developed a white film.
The side panels are bright and the undercarriage is hideous metallic.

Please not I have not changed anything or mucked about with the surfaces at all.
I have also tried a fresh install of World Travels, but nothing changed.

Any ideas what happened here?
Is there any way to fix this mess?

Thanks for any and all advice.

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Posted: 11 July 2012 10:03 PM   [ Ignore ]   [ # 1 ]
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There’s a reflection channel on those areas, which may be having a different effect in DAZ Studio than it does in Poser.  As a test, go to the Surfaces tab, select all surfaces, and set Reflection strength to 0, and see if that looks better.

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Posted: 11 July 2012 11:13 PM   [ Ignore ]   [ # 2 ]
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Given that leaf springs and axles are made of metal in reality, it would stand to reason that the 3D model would have a metallic look to the leaf springs and axles on the undercarriage here too, so I don’t see the problem there. .

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Posted: 11 July 2012 11:54 PM   [ Ignore ]   [ # 3 ]
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fixmypcmike - 11 July 2012 10:03 PM

There’s a reflection channel on those areas, which may be having a different effect in DAZ Studio than it does in Poser.  As a test, go to the Surfaces tab, select all surfaces, and set Reflection strength to 0, and see if that looks better.

You hit the nail on the head with that one.  It had applied a reflection rate of 100 to the side panels and I assume the door as well.  Probably the metal too, I didn’t check that yet.

Thanks soo much for that, it really saved me another hour of playing “Where is the problem?”  smile

Agreed the metal carriage isn’t a big problem, just very different from the promo pic.  Again it seems to be a reflection translation problem as it’s an older product and I’m using DAZ Studio Pro (which I forgot to mention in the first post).  I bet dialing it all down to a more muted setting and it will look wonderful.

Anyways problem solved, thanks again for your help.

 

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Posted: 12 July 2012 04:56 AM   [ Ignore ]   [ # 4 ]
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If the item is in an environment you could also remove the map from reflection colour, and probably lower the reflection strength, to get real reflections that match the lighting in the scene.

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Posted: 12 July 2012 05:21 AM   [ Ignore ]   [ # 5 ]
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Thanks for that Richard.
The piece I’m working on is definitely environment heavy.
I’ll give your suggestion a try for sure.

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