WEll before I walk you through, I can say frustratingly (and interestingly) when I set it to render to a window as opposed to a file *and* I only have one or two objects in the picture the blue usually goes away. Which swings me to a hardware issue. Pwtoon makes my computer really think. Maybe I have a bad ram chip or even (gulp) a virus that’s eating things in the background. Or, it really could have been those stupid unwanted updates. Time for some serious computer maintenance if work will let me.
In the meantime, this is how I do it.
I get my character in.
Select, surface, pswtoon base, ignore maps.
In surface settings, all I change are:
bump and displace to 0
scroll to bottom: interior line off
outline color 000, width 80 or more. The width doesn’t matter, really. I just like to try to have thick lines.
rim color mode: difference, which is default. colors I leave at default. I’ve noticed when I change the rim color mode (I change it to add for black clothing) the blue will go away in those areas sometimes.
uberenvironment2, ambiance only or directional shadows.
1 lonely sun. 80%. shadows raytraced.
1 spotlight with your camera, 30% or so. Diffuse only. Or on, but no shadows.
And that’s it.
This may be a blessing in disguise. This has shoved me into experimenting with the free acdztoon shaders (what with me wanting to get this done and all). They do a much crisper toon look, although the shadows leave a little to be desired right now. If I can get the shadows dark I may not use pwtoon as much anymore. Pwtoon is great for some things but there are times I’ve found it too shiny. But! One thing atta time.