some really great ideas here… decimating in Hex and stripping out polys from the back are two things i *should* have thought of and didn’t—things i’ve done before in other situations…. i guess I just needed a group brain push….
@horo - if you’re still reading this, i noticed in your tute that you had an arboro tree in a scene—do you do anything special with them or just put up with the render times?
and yes, i did add some transparency to the leaves which would be contributing factor to the long render times…. (i didn not adjust the ray depth)
@cohole - that’s a great idea about combining trees… that’s one of the problems i have the the tree lab, is that the trunks are genrally too narro for a mature tree, and if you keep running up the trunk size, you end up with logs for stems in the upper tree—looks like a ball of timbers.
thanks all for you input!
:8