That looks fine. Its just when you add or leave on a nipple morph you get some real square results if there is not enough polys in that area. I have seen some Genesis clothing that lacked polys there and dialling nipples is a no no. And this was on woman clothing lol.
Oh, I see where you’re coming from. However, the nipple erection fetish demographic just wasn’t a part of the market I was trying to corner with this outfit.
Um, wouldn’t SubDivision with collision fix that anyway?
I’d considered pointing that out or suggesting a displacement map (which could also give some of the way that the fabric might “tent”, as opposedto just adding pencil erasers), but decided that it contradicted my overall message about things not needing nipple morphs.
Um, wouldn’t SubDivision with collision fix that anyway?
I’d considered pointing that out or suggesting a displacement map (which could also give some of the way that the fabric might “tent”, as opposedto just adding pencil erasers), but decided that it contradicted my overall message about things not needing nipple morphs.
*Edited because the joke wasn’t as funny as I originally thought*
Joe, when you said you were replacing the shirt with a higher poly version, do you keep the basic shape and then redefine the polys? I’m very new to modeling, but I assume you start with the layer of clothes closest to the figure and work outward? If you replaced the shirt from scratch, it would seem like a giant pain to have to readjust the sweater, or is that kind of thing less complicated than I think? I’m still in the learning the tools and creating simple shapes phase. Clothes are a comfort level away yet.
Um, wouldn’t SubDivision with collision fix that anyway?
I’d considered pointing that out or suggesting a displacement map (which could also give some of the way that the fabric might “tent”, as opposedto just adding pencil erasers), but decided that it contradicted my overall message about things not needing nipple morphs.
So I’m guessing we won’t be seeing any Joe Quick Joel Shumacher “Batman and Robin” suits?
Joe, when you said you were replacing the shirt with a higher poly version, do you keep the basic shape and then redefine the polys? I’m very new to modeling, but I assume you start with the layer of clothes closest to the figure and work outward? If you replaced the shirt from scratch, it would seem like a giant pain to have to readjust the sweater, or is that kind of thing less complicated than I think? I’m still in the learning the tools and creating simple shapes phase. Clothes are a comfort level away yet.
The shapes of the two shirts were very similar. The main difference is in the cuffs. In order to refit the sweater, in zbrush I just use the move brush to adjust the fit and then make further adjustments to refit the coat.
Um, wouldn’t SubDivision with collision fix that anyway?
I’d considered pointing that out or suggesting a displacement map (which could also give some of the way that the fabric might “tent”, as opposedto just adding pencil erasers), but decided that it contradicted my overall message about things not needing nipple morphs.
*Edited because the joke wasn’t as funny as I originally thought*
Nipply Schumacher Batman is always worth poking fun of.
Um, wouldn’t SubDivision with collision fix that anyway?
I’d considered pointing that out or suggesting a displacement map (which could also give some of the way that the fabric might “tent”, as opposedto just adding pencil erasers), but decided that it contradicted my overall message about things not needing nipple morphs.
*Edited because the joke wasn’t as funny as I originally thought*
Nipply Schumacher Batman is always worth poking fun of.