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Posted: 06 January 2013 02:51 PM   [ Ignore ]   [ # 91 ]
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That looks fine. Its just when you add or leave on a nipple morph you get some real square results if there is not enough polys in that area. I have seen some Genesis clothing that lacked polys there and dialling nipples is a no no. And this was on woman clothing lol.

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Posted: 06 January 2013 03:02 PM   [ Ignore ]   [ # 92 ]
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Oh, I see where you’re coming from.  However, the nipple erection fetish demographic just wasn’t a part of the market I was trying to corner with this outfit.

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Posted: 06 January 2013 03:08 PM   [ Ignore ]   [ # 93 ]
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Not really a fetish though Joe.  My nipples are always ON…. Hot or cold whether.

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Posted: 06 January 2013 03:22 PM   [ Ignore ]   [ # 94 ]
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RAMWolff - 06 January 2013 03:08 PM

Not really a fetish though Joe.  My nipples are always ON…. Hot or cold whether.

TMI LOL

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Posted: 06 January 2013 03:29 PM   [ Ignore ]   [ # 95 ]
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Just the truth of the matter really!  lol

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Posted: 06 January 2013 04:25 PM   [ Ignore ]   [ # 96 ]
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RAMWolff - 06 January 2013 03:08 PM

Not really a fetish though Joe.  My nipples are always ON…. Hot or cold whether.

I will not be remodeling and rerigging that shirt just to facilitate nipple erections.  It’s just not going to happen.

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Posted: 06 January 2013 05:11 PM   [ Ignore ]   [ # 97 ]
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Um, wouldn’t SubDivision with collision fix that anyway?

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Posted: 06 January 2013 05:21 PM   [ Ignore ]   [ # 98 ]
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BishounenTaurus - 06 January 2013 05:11 PM

Um, wouldn’t SubDivision with collision fix that anyway?

I’d considered pointing that out or suggesting a displacement map (which could also give some of the way that the fabric might “tent”, as opposedto just adding pencil erasers), but decided that it contradicted my overall message about things not needing nipple morphs.

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Posted: 06 January 2013 05:41 PM   [ Ignore ]   [ # 99 ]
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Joequick - 06 January 2013 05:21 PM
BishounenTaurus - 06 January 2013 05:11 PM

Um, wouldn’t SubDivision with collision fix that anyway?

I’d considered pointing that out or suggesting a displacement map (which could also give some of the way that the fabric might “tent”, as opposedto just adding pencil erasers), but decided that it contradicted my overall message about things not needing nipple morphs.

*Edited because the joke wasn’t as funny as I originally thought* grin

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Posted: 06 January 2013 06:15 PM   [ Ignore ]   [ # 100 ]
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Joe, when you said you were replacing the shirt with a higher poly version, do you keep the basic shape and then redefine the polys?  I’m very new to modeling, but I assume you start with the layer of clothes closest to the figure and work outward? If you replaced the shirt from scratch, it would seem like a giant pain to have to readjust the sweater, or is that kind of thing less complicated than I think?  I’m still in the learning the tools and creating simple shapes phase.  Clothes are a comfort level away yet.

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Posted: 06 January 2013 06:44 PM   [ Ignore ]   [ # 101 ]
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Joequick - 06 January 2013 05:21 PM
BishounenTaurus - 06 January 2013 05:11 PM

Um, wouldn’t SubDivision with collision fix that anyway?

I’d considered pointing that out or suggesting a displacement map (which could also give some of the way that the fabric might “tent”, as opposedto just adding pencil erasers), but decided that it contradicted my overall message about things not needing nipple morphs.

So I’m guessing we won’t be seeing any Joe Quick Joel Shumacher “Batman and Robin” suits? LOL

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Posted: 06 January 2013 07:17 PM   [ Ignore ]   [ # 102 ]
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Mr Gneiss Guy - 06 January 2013 06:15 PM

Joe, when you said you were replacing the shirt with a higher poly version, do you keep the basic shape and then redefine the polys?  I’m very new to modeling, but I assume you start with the layer of clothes closest to the figure and work outward? If you replaced the shirt from scratch, it would seem like a giant pain to have to readjust the sweater, or is that kind of thing less complicated than I think?  I’m still in the learning the tools and creating simple shapes phase.  Clothes are a comfort level away yet.

The shapes of the two shirts were very similar.  The main difference is in the cuffs. In order to refit the sweater, in zbrush I just use the move brush to adjust the fit and then make further adjustments to refit the coat.

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Posted: 07 January 2013 10:12 AM   [ Ignore ]   [ # 103 ]
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Ah, okay.  I don’t have Z-Brush yet, I’m teaching myself box modeling first, I figured it would be a good foundation.

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Posted: 07 January 2013 12:59 PM   [ Ignore ]   [ # 104 ]
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Mr Gneiss Guy - 06 January 2013 05:41 PM
Joequick - 06 January 2013 05:21 PM
BishounenTaurus - 06 January 2013 05:11 PM

Um, wouldn’t SubDivision with collision fix that anyway?

I’d considered pointing that out or suggesting a displacement map (which could also give some of the way that the fabric might “tent”, as opposedto just adding pencil erasers), but decided that it contradicted my overall message about things not needing nipple morphs.

*Edited because the joke wasn’t as funny as I originally thought* grin

Nipply Schumacher Batman is always worth poking fun of.

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Posted: 07 January 2013 01:16 PM   [ Ignore ]   [ # 105 ]
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Joequick - 07 January 2013 12:59 PM
Mr Gneiss Guy - 06 January 2013 05:41 PM
Joequick - 06 January 2013 05:21 PM
BishounenTaurus - 06 January 2013 05:11 PM

Um, wouldn’t SubDivision with collision fix that anyway?

I’d considered pointing that out or suggesting a displacement map (which could also give some of the way that the fabric might “tent”, as opposedto just adding pencil erasers), but decided that it contradicted my overall message about things not needing nipple morphs.

*Edited because the joke wasn’t as funny as I originally thought* grin

Nipply Schumacher Batman is always worth poking fun of.

Though it could potentially poke your eye out…

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