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Joequick’s Sketchbook
Posted: 06 June 2012 05:50 AM   [ Ignore ]   [ # 31 ]
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Joequick - 05 June 2012 02:25 PM
SmallFry - 05 June 2012 02:04 PM

Joequick -
I was playing with the Golden Age set yesterday and I was playing with the Cape and Cowl (or is it Cowl and Cape?) clothing item. I like using it but was surprised to find that if I wanted to play with just the Cowl, I had to hide the Chest on the figure; this hides a lot of the non-Cape Cowl. I’ve figured out a workaround for now, but I was wondering if, for Golden Age 2, you could make a separate Cowl without the Cape.

Thanks!

The point was to make them unified.  I do have a separate cape and cowl in the next set, but the cowl is no where near as loaded with morphs, and is of a different design.  It’s mainly meant to do Golden age Catman and all the guys with fins on their heads (or no adornment at all).  Target and the Targeteers, Pyroman, etc.

What motivated me to combine them was the fact that there are enumerous capes out there for m4, and several cowls.  None were combined like those of some of our favorite heroes, which is why I set out to make the cape and cowl in my set one piece.  Such an item was missing from the market.

Oh, I totally grok that line of thinking. It’s just that I liked your Cowl with its morphs enough to want to create a non-caped character or two. The workaround I figured out was to hide the chest and neck, and maybe add the Sci-Fi Cowl and hide its head if I wanted to maintain that retro look. Still, it’s a great set. I’m not complaining, I’m just offering a possibility for a future product.  wink

 

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Posted: 11 June 2012 02:09 AM   [ Ignore ]   [ # 32 ]
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The last of the M4 head morph packages that have been accumulating on my laptop over the previous year. The “Blonde Barbarian” and “Vodka” are the two characters featured most prominently in the promos for the full metal banded bodysuit.

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Posted: 11 June 2012 02:31 AM   [ Ignore ]   [ # 33 ]
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I get the feeling that a mix of Pug and Toughguy would give you a very close recreation of Richard Corben’s Den.

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Posted: 15 June 2012 12:58 PM   [ Ignore ]   [ # 34 ]
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JOE! Just added the M4 Alien Force to my cart waiting for some money to come in. Do you have an V4 Alien heads or could this set just inject into V4 as is.

Though A V4 set would be nice

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Posted: 15 June 2012 03:50 PM   [ Ignore ]   [ # 35 ]
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JohnDelaquiox - 15 June 2012 12:58 PM

JOE! Just added the M4 Alien Force to my cart waiting for some money to come in. Do you have an V4 Alien heads or could this set just inject into V4 as is.

Though A V4 set would be nice

I never did any V4 aliens.  Injecting these into her wouldn’t quite work.  They’d create morphs, but I’d imagine that the nostrils and ear areas would look off.

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Posted: 19 June 2012 01:50 AM   [ Ignore ]   [ # 36 ]
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I know there’s a commercial ninja turtle already out there that I could easily buy and save myself the time, but I thought I’d try my hand at making my own anyway.  I’d started one a couple years back for M4, but gave up when I realized I’d have to use vertex snapping to get rid of the fingers (and I don’t believe zbrush can do that).  So that’s my first attached render with the bandana, an old headmorph.  More recently I started a fresh project for Genesis inspired particularly by the illustrations of these two artists:


http://cghub.com/images/view/159057/


http://cghub.com/images/view/225716/


The second attached image is of my attempt so far.  I didn’t bother saving the textures,  I just wanted to test to see if the approach I was thinking of would work.  I think if I add more specific details, like wrinkles and bulges, and then take advantage of the velvet nodes in ubersurface shader that I should be able to get pretty close.


The funniness in the mouth, you might notice, seems to be a few spots where I may have turned things inside out a bit and gotten the outer lips on the inside and the inner mouth on the outside.  I’ll need to fix that.  Using the clay tubes brushes on thin surfaces will sometimes do that.


The maps I’m using as the base for my bump and diffuse are actually moss and grass from filterforge:


http://www.filterforge.com/filters/5376.html

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Posted: 20 June 2012 04:44 PM   [ Ignore ]   [ # 37 ]
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back shell geometry

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Posted: 20 June 2012 09:03 PM   [ Ignore ]   [ # 38 ]
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revised the headshape so that it more closely resembled the reference material and started working on the displacement maps for the turtle’s body.

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Posted: 23 July 2012 10:08 AM   [ Ignore ]   [ # 39 ]
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Anything new on the Golden Age 2?

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Posted: 23 July 2012 10:37 AM   [ Ignore ]   [ # 40 ]
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you can check the super hero render thread

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Posted: 25 July 2012 04:11 PM   [ Ignore ]   [ # 41 ]
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JohnDelaquiox - 23 July 2012 10:37 AM

you can check the super hero render thread

Yeah, this iteration of my sketchbook thread just wasn’t as lively, post daz reboot, as the old one.  So I’m abandoning it.

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Posted: 19 August 2012 08:17 PM   [ Ignore ]   [ # 42 ]
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Joequick - 25 July 2012 04:11 PM
JohnDelaquiox - 23 July 2012 10:37 AM

you can check the super hero render thread

Yeah, this iteration of my sketchbook thread just wasn’t as lively, post daz reboot, as the old one.  So I’m abandoning it.

Maybe it had to do with the way the forums had been acting before the recent update. Maybe things will be better now?

 

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Posted: 19 August 2012 09:09 PM   [ Ignore ]   [ # 43 ]
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could be

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Posted: 19 August 2012 10:14 PM   [ Ignore ]   [ # 44 ]
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I always liked the fact that this thread could cover any of the items joequick was working on whether or not it had to do with superheroes.

Maybe now we can get an update on that Yeti texture map.  wink

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Posted: 21 August 2012 08:30 AM   [ Ignore ]   [ # 45 ]
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One of the aliens in joequick’s Epic Heroes and Villains set (http://www.renderosity.com/mod/bcs/index.php?ViewProduct=93659&vendor=joequick) made me think of the old Lee/Kirby Atlas monsters, so I made up this character:

http://www.renderosity.com/mod/gallery/index.php?image_id=2356762

I hope to match up this giant monster against some heroes some time in the future, but I wanted to pass this along just to plug joe’s work.

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