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Joequick’s Sketchbook
Posted: 30 May 2012 06:27 PM   [ Ignore ]   [ # 16 ]
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Joequick - 30 May 2012 12:16 AM
JohnDelaquiox - 29 May 2012 07:16 PM

Awesome work on the Suit Joe

Thank you!

Gives me an idea

Do you have any bat like aliens

No bats really, I got these three which I stuck in a “faces of fantasy” folder which give off a kind of vampire vibe, but no bats.

what package is thes a part of ?

 

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Posted: 30 May 2012 06:48 PM   [ Ignore ]   [ # 17 ]
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Joequick - 29 May 2012 02:47 PM

VS Render with boots

Wow, it’s nice to see how you’ve really adopted those VS shaders… Nice work!

Have you considered doing Genesis versions of the Alien Force morphs? I’d imagine they’d do well with the new SuperSuit.

 

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Posted: 31 May 2012 01:21 AM   [ Ignore ]   [ # 18 ]
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bluto - 30 May 2012 06:27 PM
Joequick - 30 May 2012 12:16 AM
JohnDelaquiox - 29 May 2012 07:16 PM

Awesome work on the Suit Joe

Thank you!

Gives me an idea

Do you have any bat like aliens

No bats really, I got these three which I stuck in a “faces of fantasy” folder which give off a kind of vampire vibe, but no bats.

what package is thes a part of ?

If I ever get them out, I was thinking of calling them “faces of fantasy”.  I’ve got quite the back log. 

You know, as an experiment I might try to rush them out after the alien force by just doing promo renders that show the morphs on untextured white m4s.  See if that kind of straight forward approach causes a drop in sales volume or not.

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Posted: 31 May 2012 01:23 AM   [ Ignore ]   [ # 19 ]
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Here are some eyebrows.  They’re textureless, so read the description for some pointers on how to set up your shaders.


They’re 10,000 poly, so I wouldn’t fill a room with them.  At their base resolution they’re composed of three sided strands of polys three polygons in length. 


http://www.sharecg.com/v/62327/view/21/DAZ-Studio/Free-Genesis-Fibermesh-Eyebrows

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Posted: 31 May 2012 05:17 PM   [ Ignore ]   [ # 20 ]
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http://www.sharecg.com/v/62339/view/11/Poser/Three-Sci-Fi-Helmets

Here are three sci-fi helmets with materials optimized for poser use.  They were modeled around the heads of some of my upcomming Alien Force characters, but with a little scaling, you should be able to get the helmets to fit more standard noggins.  These were made over a year and a half ago, I believe, before I’d really figured out retopology.  Instead I sculpted these crazy high poly in zBrush and then decimated them. The resulting meshes are all tris, and may render a bit funny in Studio.  Studio users will also need to readjust the way the crease angle is displayed to get a hard edged look.

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Posted: 01 June 2012 09:12 AM   [ Ignore ]   [ # 21 ]
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Joe do you still have the Iron Patriot Armor you did.

http://my.spill.com/profiles/blogs/set-photo-hints-at-patriot-armor-appearing-in-iron-man-3

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Posted: 01 June 2012 10:54 AM   [ Ignore ]   [ # 22 ]
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JohnDelaquiox - 01 June 2012 09:12 AM

Joe do you still have the Iron Patriot Armor you did.

http://my.spill.com/profiles/blogs/set-photo-hints-at-patriot-armor-appearing-in-iron-man-3

That was based on armor a fella posted to deviantart.  I just adjusted the shape and rigged it for m4.  At the time I put it together, I thought the armor was made by the poster. Looking back now, I realize it was probably a game model.  The mesh has murky origins.

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Posted: 01 June 2012 11:04 AM   [ Ignore ]   [ # 23 ]
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That’s right I remember now. I don’t think the its still up. The original one that is

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Posted: 01 June 2012 02:07 PM   [ Ignore ]   [ # 24 ]
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Can you update us on your second Golden Age set? Will it be ready soon?

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Posted: 01 June 2012 03:35 PM   [ Ignore ]   [ # 25 ]
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Spinach Chin - 01 June 2012 02:07 PM

Can you update us on your second Golden Age set? Will it be ready soon?

I’ve put it aside while the SuperSuit goes through its big introductory push.  I figured the superhero side of the market was pretty niche, and didn’t want to test out how many competing superhero products could thrive in a particular moment. That’s part of why I’ve been trying to wrap up some of my other long floundering products.  I’ve got a dry-erase board of things that are almost done, things that just need promo renders or to be packaged.  I’m going to try to wrap up as many of those as possible then get back to the Golden Age set at the beginning of July (and have it out by the end of the month).

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Posted: 02 June 2012 07:32 PM   [ Ignore ]   [ # 26 ]
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Epic Heroes & Villains

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Posted: 02 June 2012 10:15 PM   [ Ignore ]   [ # 27 ]
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ohh , i like these joe

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Posted: 02 June 2012 11:36 PM   [ Ignore ]   [ # 28 ]
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As an experiment, I put together much simpler promo materials for my “faces of fantasy”.  I also reduced the price on them by about 25% since I didn’t spend two weeks working on promos.  We’ll see how they do once they eventually trickle through testing and hit the marketplace.

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Posted: 05 June 2012 02:04 PM   [ Ignore ]   [ # 29 ]
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Joequick -
I was playing with the Golden Age set yesterday and I was playing with the Cape and Cowl (or is it Cowl and Cape?) clothing item. I like using it but was surprised to find that if I wanted to play with just the Cowl, I had to hide the Chest on the figure; this hides a lot of the non-Cape Cowl. I’ve figured out a workaround for now, but I was wondering if, for Golden Age 2, you could make a separate Cowl without the Cape.

Thanks!

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Posted: 05 June 2012 02:25 PM   [ Ignore ]   [ # 30 ]
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SmallFry - 05 June 2012 02:04 PM

Joequick -
I was playing with the Golden Age set yesterday and I was playing with the Cape and Cowl (or is it Cowl and Cape?) clothing item. I like using it but was surprised to find that if I wanted to play with just the Cowl, I had to hide the Chest on the figure; this hides a lot of the non-Cape Cowl. I’ve figured out a workaround for now, but I was wondering if, for Golden Age 2, you could make a separate Cowl without the Cape.

Thanks!

The point was to make them unified.  I do have a separate cape and cowl in the next set, but the cowl is no where near as loaded with morphs, and is of a different design.  It’s mainly meant to do Golden age Catman and all the guys with fins on their heads (or no adornment at all).  Target and the Targeteers, Pyroman, etc.

What motivated me to combine them was the fact that there are enumerous capes out there for m4, and several cowls.  None were combined like those of some of our favorite heroes, which is why I set out to make the cape and cowl in my set one piece.  Such an item was missing from the market.

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