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Joequick’s Sketchbook
Posted: 24 May 2012 03:46 PM   [ Ignore ]
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A thread to show off stuff that I’m working on which may or may not ever amount to anything.  I’m not sure exactly where I left off, so I’ll start with an early stab at Abominable Textures.

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abominable.jpg
abominable2.jpg
abominable3.jpg
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Posted: 24 May 2012 03:52 PM   [ Ignore ]   [ # 1 ]
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I’ve also been working on a Genesis Duckie since Genesis dropped last summer, I’m getting close to completion.  I just need to do tweak morphs now that make the morph look good with the other standard morphs like aiko/hiro, hitomi/takashi, m4/v4 m5/v5… and maybe Girl 4 too. 

I also did a Gorilla compatibility morph.  I need to make a render of that combo, it is a thing of beauty.

The images below are mainly just variations on the same render, playing with lighting as well as the Visual Style Shaders.

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duckiespec2.jpg
officerduckie_web.jpg
OfficerDuckieFashionWEB.jpg
officerduckiescenevs.jpg
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Posted: 24 May 2012 06:30 PM   [ Ignore ]   [ # 2 ]
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Both are VERY cool looking!  smile

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Posted: 25 May 2012 12:35 PM   [ Ignore ]   [ # 3 ]
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I sincerely hope you do something with that stunning multi-button uniform tunic you were working on before this forum got interrupted. A period hero costume is just the beginning of the possibilities I could see with that wonderful item.

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Posted: 25 May 2012 07:15 PM   [ Ignore ]   [ # 4 ]
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Did you get my last PM at render

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Posted: 29 May 2012 11:41 AM   [ Ignore ]   [ # 5 ]
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JohnDelaquiox - 25 May 2012 07:15 PM

Did you get my last PM at render

Yes, the mesh is all done, and it’ll be a breeze to rig.  I’m just not sure how I want to release it.  I feel like it mandates actual texture maps instead of materials/shaders, so I don’t think it would really fit with the Golden Age packages.  It would fit thematically, but the final look of the product would be different.  So I will probably wind up releasing it somewhere down the line on its own with full texture maps, a dickie, pants, belt and boots.

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Posted: 29 May 2012 11:53 AM   [ Ignore ]   [ # 6 ]
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Joequick - 29 May 2012 11:41 AM
JohnDelaquiox - 25 May 2012 07:15 PM

Did you get my last PM at render

Yes, the mesh is all done, and it’ll be a breeze to rig.  I’m just not sure how I want to release it.  I feel like it mandates actual texture maps instead of materials/shaders, so I don’t think it would really fit with the Golden Age packages.  It would fit thematically, but the final look of the product would be different.  So I will probably wind up releasing it somewhere down the line on its own with full texture maps, a dickie, pants, belt and boots.

Were you able to do the turtle neck part?

Yeah the jacket is truly awesome and would be better with its own texture set. with some matching pants and maybe boots and gloves would be a great set. I see this being like the source material. A Noir Hero Set. You could probably do a Noir style mask like your golden age mask.

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Posted: 29 May 2012 01:49 PM   [ Ignore ]   [ # 7 ]
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JohnDelaquiox - 29 May 2012 11:53 AM
Joequick - 29 May 2012 11:41 AM
JohnDelaquiox - 25 May 2012 07:15 PM

Did you get my last PM at render

Yes, the mesh is all done, and it’ll be a breeze to rig.  I’m just not sure how I want to release it.  I feel like it mandates actual texture maps instead of materials/shaders, so I don’t think it would really fit with the Golden Age packages.  It would fit thematically, but the final look of the product would be different.  So I will probably wind up releasing it somewhere down the line on its own with full texture maps, a dickie, pants, belt and boots.

Were you able to do the turtle neck part?

Yeah the jacket is truly awesome and would be better with its own texture set. with some matching pants and maybe boots and gloves would be a great set. I see this being like the source material. A Noir Hero Set. You could probably do a Noir style mask like your golden age mask.

I’ve got a turtleneck mesh laying around that I’ll lop the body off of when the time comes.  That’s what I was referring to as a “dickie”.

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Posted: 29 May 2012 01:52 PM   [ Ignore ]   [ # 8 ]
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The VS Shaders have inspired me to finish up my last bundle of Alien Force characters.  Here are a few of the ten.  I’ll likely redo the Red and Green guys.  I was feeling inspired last night and quickly threw together a new outfit, which I’ve also attached images of.  The outfit does have boots.  They just weren’t rigged at the time of those renders.

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fivers.png
guys.jpg
clevv.png
clevvrunner.png
pope.jpg
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Posted: 29 May 2012 02:47 PM   [ Ignore ]   [ # 9 ]
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VS Render with boots

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Posted: 29 May 2012 02:55 PM   [ Ignore ]   [ # 10 ]
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The new Alien Force Morphs look insane. I really like this batch. The shaders look fantastic on them.

The boots look great!

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Posted: 29 May 2012 06:49 PM   [ Ignore ]   [ # 11 ]
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http://www.sharecg.com/v/62305/browse/11/Poser/M4-Alien-Force-Suit

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Posted: 29 May 2012 07:16 PM   [ Ignore ]   [ # 12 ]
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Awesome work on the Suit Joe

Thank you!

Gives me an idea

Do you have any bat like aliens

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Posted: 30 May 2012 12:16 AM   [ Ignore ]   [ # 13 ]
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JohnDelaquiox - 29 May 2012 07:16 PM

Awesome work on the Suit Joe

Thank you!

Gives me an idea

Do you have any bat like aliens

No bats really, I got these three which I stuck in a “faces of fantasy” folder which give off a kind of vampire vibe, but no bats.

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Horde.jpg
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Posted: 30 May 2012 06:33 AM   [ Ignore ]   [ # 14 ]
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Ahh those look cool.

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Posted: 30 May 2012 12:55 PM   [ Ignore ]   [ # 15 ]
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Very cool looking!

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