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Look at my Hair: official thread [Commercial] RELEASED!
Posted: 06 December 2012 11:40 AM   [ Ignore ]   [ # 751 ]
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Alessandro_AM - 06 December 2012 08:55 AM
MikeyFTL - 06 December 2012 08:48 AM

I’m curious how LAMH can handle body hair. Will it look like a wool sweater or will it look like mange? Trying to make subtle body hair is a pain without using textures. It looks like it could even handle peach fuzz without the stick-like appearance of fibermesh.

Please post some real life pictures as reference of what you’d like to accomplish.

Something like this….

 

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Posted: 06 December 2012 11:51 AM   [ Ignore ]   [ # 752 ]
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Thank you guys.
I’d like to show how instancing works. First of all, you need an object (can be anything you like, a figure, or a prop of your choice) that you will use to grow and style hair: in this case, I’m using a simple sphere.
After that, I load two flower props that I will use to populate my ecosystem. You can use as many props as you like (memory allowing), and LAMH will pick those on a random base when creating the instances.
In LAMH, I grow some hair and style those as usual, keeping in mind that the hair will serve as “reference” for the instanced props, and to orient and scale them.
As you can see, I’ve chosen to create 2000 instances using both the flower props, and by last, is the render of those.
Instead of rendering hair, LAMH has replaced those with instanced props.
Being instanced geometry, rendering is quite fast.
But of course, upon exporting, creating a gazillion of instanced props may take some time. 2000 instances are created in less then 3 seconds, if you go for 50000, well, that might take also 7-8 minutes.
Nevertheless, I believe it’s a nice feature (which I plan to enhance in future updates) that allows to place any object on any figure of your choice. So you may have your Genesis hair filled with snakes, like the Medusa monster, or have a bark tree filled with foliage, a grass with sunflowers etc.

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Posted: 06 December 2012 11:52 AM   [ Ignore ]   [ # 753 ]
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MikeyFTL - 06 December 2012 11:40 AM
Alessandro_AM - 06 December 2012 08:55 AM
MikeyFTL - 06 December 2012 08:48 AM

I’m curious how LAMH can handle body hair. Will it look like a wool sweater or will it look like mange? Trying to make subtle body hair is a pain without using textures. It looks like it could even handle peach fuzz without the stick-like appearance of fibermesh.

Please post some real life pictures as reference of what you’d like to accomplish.

Something like this….

 

I’ll try to make a preset for body hair that will ship with LAMH. Will post some renders as it’s done.

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Posted: 06 December 2012 11:56 AM   [ Ignore ]   [ # 754 ]
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That instancing feature is a winner for certain.

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Posted: 06 December 2012 12:01 PM   [ Ignore ]   [ # 755 ]
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With the plugins in development and already available, DS is really becoming a serious 3D platform, and when you look at some CG renders made in Hollywood with 3Delight, you realize that there is even more under the hood to dig out.

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Posted: 06 December 2012 12:13 PM   [ Ignore ]   [ # 756 ]
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Totte - 06 December 2012 12:01 PM

With the plugins in development and already available, DS is really becoming a serious 3D platform, and when you look at some CG renders made in Hollywood with 3Delight, you realize that there is even more under the hood to dig out.

In Studio, 3Delight is used perhaps at 20-30% of its capabilities and features. If DAZ will be implementing it more and more, renders and possibilities will be greatly enhanced.

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Posted: 06 December 2012 12:21 PM   [ Ignore ]   [ # 757 ]
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Just an information guys, where is possible to find nipples and genitals for Genesis and V4, M4 etc. ?

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Posted: 06 December 2012 12:26 PM   [ Ignore ]   [ # 758 ]
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For genesis you need the pro packs, V5 pro, S5 pro or M5 pro. I am assuming you want the daz versions of those bits as I don’t suggest you look elsewhere for them. Not sure about V4 and M4 since I never had the bits for them.

You can get nipples a few different places, like NGM for genesis and the body morph resource kits for genesis.

Also Male-M3dia’s men have nipple morphs if I recall correctly. Forget which ones.

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Posted: 06 December 2012 02:06 PM   [ Ignore ]   [ # 759 ]
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The wiki lists entries for the Genesis gens files. So presumably they are eventually going to be available separately, and probably in the forseeable future, since the wiki entries usually show up not *that* long before the product launch. But no one knows any morethan that outside of the DAZ office itself.

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Posted: 06 December 2012 02:22 PM   [ Ignore ]   [ # 760 ]
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There are also some available on Renderosity.

Is Infinito going to be updated to support instancing?

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Posted: 06 December 2012 02:39 PM   [ Ignore ]   [ # 761 ]
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Gedd - 06 December 2012 02:22 PM

There are also some available on Renderosity.

Is Infinito going to be updated to support instancing?

I heard a while back that was for infinito 2, but I’ll let AM speak up.

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Posted: 06 December 2012 02:45 PM   [ Ignore ]   [ # 762 ]
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The Genesis Gen’s are already available. Just reset your download for Studio 4.5 and reinstall the base Genesis package.
You will find the gen’s in people/genesis/anatomy..

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Posted: 06 December 2012 02:48 PM   [ Ignore ]   [ # 763 ]
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So DAZ decided to do the right thing and supply the genitals for free with the Content package that comes with DAZ Studio?  big surprise

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Posted: 06 December 2012 02:56 PM   [ Ignore ]   [ # 764 ]
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RAMWolff - 06 December 2012 02:48 PM

So DAZ decided to do the right thing and supply the genitals for free with the Content package that comes with DAZ Studio?  big surprise

That’s what they should have done in the first place instead of making people buy the pro package.

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Posted: 06 December 2012 03:01 PM   [ Ignore ]   [ # 765 ]
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KrazyHorse2 - 06 December 2012 02:56 PM
RAMWolff - 06 December 2012 02:48 PM

So DAZ decided to do the right thing and supply the genitals for free with the Content package that comes with DAZ Studio?  big surprise

That’s what they should have done in the first place instead of making people buy the pro package.

That I did not know…

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