Thank you guys.
I’d like to show how instancing works. First of all, you need an object (can be anything you like, a figure, or a prop of your choice) that you will use to grow and style hair: in this case, I’m using a simple sphere.
After that, I load two flower props that I will use to populate my ecosystem. You can use as many props as you like (memory allowing), and LAMH will pick those on a random base when creating the instances.
In LAMH, I grow some hair and style those as usual, keeping in mind that the hair will serve as “reference” for the instanced props, and to orient and scale them.
As you can see, I’ve chosen to create 2000 instances using both the flower props, and by last, is the render of those.
Instead of rendering hair, LAMH has replaced those with instanced props.
Being instanced geometry, rendering is quite fast.
But of course, upon exporting, creating a gazillion of instanced props may take some time. 2000 instances are created in less then 3 seconds, if you go for 50000, well, that might take also 7-8 minutes.
Nevertheless, I believe it’s a nice feature (which I plan to enhance in future updates) that allows to place any object on any figure of your choice. So you may have your Genesis hair filled with snakes, like the Medusa monster, or have a bark tree filled with foliage, a grass with sunflowers etc.