OK, I prepared the Big Mil Cat preset and as promised it will ship with the plugin.
It will include a short fur preset and some custom ones, as the siberian tiger here, which has some longer fur around the neck.
The renders here show a standard fur render, a “wet fur” look render (2nd image) where I used the clump effect, and the plain tiger without fur. 500000 hair, UE2, render time 5:35 minutes on my 8-core machine. Mid render settings.
I hope this doesn’t sound too ignorant, but you stated the render time was 5:35 minutes. Do you mean 5 minutes and 35 seconds or 5 hours and 35 minutes. And just out of curiosity, what kind of Mac or PC are you using?
There is also another VERY important feature that has been recently added, and that will be disclosed only at release time. I believe it will be very much appreciated, so stay tuned!
Looking forward to all this!!!
KrazyHorse2 - 03 December 2012 05:52 PM
Here is a quick test in Reality…. The hair is set to a custom metal shader. 2 lights used, 1 in front behind the camera and 1 on the top slightly to the rear. The hair needs to be thinner when rendered with Lux. I will through a few more things at it and post them later.
I wonder how long it would take Lux to Subdivide the hair to smoot it out so it looks more like it does in DS.
There is also another VERY important feature that has been recently added, and that will be disclosed only at release time. I believe it will be very much appreciated, so stay tuned!
Looking forward to all this!!!
KrazyHorse2 - 03 December 2012 05:52 PM
Here is a quick test in Reality…. The hair is set to a custom metal shader. 2 lights used, 1 in front behind the camera and 1 on the top slightly to the rear. The hair needs to be thinner when rendered with Lux. I will through a few more things at it and post them later.
I wonder how long it would take Lux to Subdivide the hair to smoot it out so it looks more like it does in DS.
Forgot to mention that before…. Error message from Lux: [2012-12-03 17:44:31 Error: 43] Shape #30 (plymesh): Inconsistent vertex winding in mesh, aborting subdivision. Bummer!
Here is a quick test in Reality…. The hair is set to a custom metal shader. 2 lights used, 1 in front behind the camera and 1 on the top slightly to the rear. The hair needs to be thinner when rendered with Lux. I will through a few more things at it and post them later.
I wonder how long it would take Lux to Subdivide the hair to smoot it out so it looks more like it does in DS.
Forgot to mention that before…. Error message from Lux: [2012-12-03 17:44:31 Error: 43] Shape #30 (plymesh): Inconsistent vertex winding in mesh, aborting subdivision. Bummer!
Crap. Maybe that will be resolved somewhere down the line. But at the same time, thats what sub-d through exteranal sources is for too!
Here is a quick test in Reality…. The hair is set to a custom metal shader. 2 lights used, 1 in front behind the camera and 1 on the top slightly to the rear. The hair needs to be thinner when rendered with Lux. I will through a few more things at it and post them later.
I wonder how long it would take Lux to Subdivide the hair to smoot it out so it looks more like it does in DS.
Forgot to mention that before…. Error message from Lux: [2012-12-03 17:44:31 Error: 43] Shape #30 (plymesh): Inconsistent vertex winding in mesh, aborting subdivision. Bummer!
Crap. Maybe that will be resolved somewhere down the line. But at the same time, thats what sub-d through exteranal sources is for too!
OK, I prepared the Big Mil Cat preset and as promised it will ship with the plugin.
It will include a short fur preset and some custom ones, as the siberian tiger here, which has some longer fur around the neck.
The renders here show a standard fur render, a “wet fur” look render (2nd image) where I used the clump effect, and the plain tiger without fur. 500000 hair, UE2, render time 5:35 minutes on my 8-core machine. Mid render settings.
I hope this doesn’t sound too ignorant, but you stated the render time was 5:35 minutes. Do you mean 5 minutes and 35 seconds or 5 hours and 35 minutes. And just out of curiosity, what kind of Mac or PC are you using?
The render time was 5 minutes and 35 seconds. I have a Mac OSX Mountain, 12GB RAM, with a total of 16 cores (2 processors), but at render time I also had a Virtual Machine open that took 8 cores itself.
So 3Delight had a total of 8 cores (1 processor) to use. I noticed that 3Delight does lot of optimizations and it often happen that also the distance of the camera from the objects accounts in terms of render time. It also discards occluded geometry as well.
In this case, the render was extremely fast. I used the following render settings:
Max Ray Trace Depth: 4
Pixel Samples: 8
Shading Rate: 0.1
Forgot to mention that before…. Error message from Lux: [2012-12-03 17:44:31 Error: 43] Shape #30 (plymesh): Inconsistent vertex winding in mesh, aborting subdivision. Bummer!
Winding… it seems like it complains for the order vertices are ordered on some polygons. I’ll open that mesh in another application and see what could be…
I’ve ran some tests on the mesh I provided KrazyHorse: Lightwave could subPatch it without issues, and the polygon/vertices sets integrity was OK (see image).
Then I tried in ZBrush, cheched the geometry integrity which returned ok, subdvided it (12 million points!) and made a BPR render (result attached).
I’m not sure why Lux comes up with the winding error: I think I’ll need to ask Paolo or on Lux forums for clarifications…
Kitty can haz fur!
I am a big cat lover but the naked MilCat jusn’t isn’t very appealing…unless you go for a spynx look that is… http://en.wikipedia.org/wiki/Sphynx_(cat)
Forgot to mention that before…. Error message from Lux: [2012-12-03 17:44:31 Error: 43] Shape #30 (plymesh): Inconsistent vertex winding in mesh, aborting subdivision. Bummer!
Winding… it seems like it complains for the order vertices are ordered on some polygons. I’ll open that mesh in another application and see what could be…
Sent you an e-mail about this Alex. I will get back to it this afternoon and try to figure something out.