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Look at my Hair: official thread [Commercial] RELEASED!
Posted: 03 December 2012 04:42 AM   [ Ignore ]   [ # 676 ]
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That looks amazing! Can’t wait to try it out!

Question - the render time of the above is very promising and reassuring for me. But will there be “hair chunks” or “hair clumps” growing option, on top of the standard polygon hair bits? Like the traditional way of faking 10 strands in a single flat plane with transparency? That will cut down file size and make certain kind of hair style easier to grow I nthink? Just wondering…if that’s even possible in LAMH…

Also will there be curls option? Like a “roller” tool lol…Good works regardless!

I just spend the last hours researching on INFINITO and found a thread on the old forum. Another amazing product. Love the Skydome, offset, drag position, and terrain gradient features. I use to play with Terragen and am very excited about the 2.0 with true instancing. This could well become a Farcry map editor with SimCity terraforming mode. Terraforming can be SO fun! Love to give some suggestions on future features but not sure if it’s ok to talk about it here?


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Posted: 03 December 2012 04:47 AM   [ Ignore ]   [ # 677 ]
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Mythmaker - 03 December 2012 04:42 AM

That looks amazing! Can’t wait to try it out!

Question - will there be “hair chunks” or “hair clumps” growing option, on top of the standard polygon hair bits? Like the traditional way of faking 10 strands in a single plan with transparency? That will cut down file size? Just wondering…

There is already a function that allows to clump hair as you say, even if it’s still at “primitive” stage (meaning that it can and will be improved even further). It’s incredible the amount of time needed to create and test those math algorithms LOL

Mythmaker - 03 December 2012 04:42 AM

Also will there be curls option? Like a “roller” tool lol! Good works regardless.

There is a curl deformer, which allow to apply a sort of “spiral” effect to the hair (see the attached image). Again, also this will be improved in time…

Mythmaker - 03 December 2012 04:42 AM

I just spend the last hours researching on INFINITO and found a thread on the old forum. Another amazing product. Love the Skydome, offset, drag position, and terrain gradient features. I use to play with Terragen and am very excited about the 2.0 with true instancing. Love to give some suggestions on future features but not sure if it’s ok to talk about it here?

I’m definitely open to suggestions and requests: you may email me directly ( .(JavaScript must be enabled to view this email address) ) or you can also post in the official INFINITO thread that you found.

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Posted: 03 December 2012 04:54 AM   [ Ignore ]   [ # 678 ]
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Wow another amazing pic! And thanks for the response. Yeeepee there is a curling spiraling option.

Hmmm if only we have some hair clips to separate hair into sections, and pleats, and hair gels for shine… LOL the demands are endless!

The old forum thread seems to have post reply problem. I will email you or post the suggestion on your reqeust a feature thread.

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Posted: 03 December 2012 04:57 AM   [ Ignore ]   [ # 679 ]
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Mythmaker - 03 December 2012 04:54 AM

Hmmm if only we have some hair clips to separate hair into sections, and pleats, and hair gels for shine… LOL the demands are endless!

Well I think you could do that using multiple shave groups (probably I’ve never shown how those work), so that each group can have a different set of hair, materials, options…

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Posted: 03 December 2012 05:11 AM   [ Ignore ]   [ # 680 ]
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Grouping with separate materials, that sounds awesome. My browser Javascript is not functioning so I’ll just post my INFINITO 2.0, 2.2,3.0 requests here.

Terrain brush - more variations: flatten/plane, erosion/corrosion, cliff, smooth. Like latest Farcry 3 map editor.
Prop instancing - ability to set multi props, same prop or mixed props, with spread distance setting (shrub patches with little flowers, fallen leaves etc) Like iClone.
Paint custom texture on terrain brush, like The Sims 3 Build Mode.
Waters - some preset surfaces of various speed and turbidity and particles props

And of course - a morph brush tool add-on or standalone plugin to finally replace the awkward and clunky d-former!

In the long run, a Road and Bridge Tool plugin! That’s all I can think of now… I’m impatient but I know you’re busy so take your time!

 

 

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Posted: 03 December 2012 05:15 AM   [ Ignore ]   [ # 681 ]
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Jaderail - 02 December 2012 09:45 PM

Jade reads, Jade grins, Jade goes dancing in the streets. I’m one happy Drow.

Now if only this Mayan thing was as easy to read between the lines as those last few posts…. 12/21/12.

Naw, I like LAMH and happy happy joy joy better. If they were so darn good they would have SEEN their own end, not ours. LOL

I have an 18-month calender that ends on 6/30/13…so we should be good until then.

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Posted: 03 December 2012 07:05 AM   [ Ignore ]   [ # 682 ]
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I haven’t read through the entire thread but from skimming I assume that it will be easy/straightforward to create hair styles like these?

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Posted: 03 December 2012 07:44 AM   [ Ignore ]   [ # 683 ]
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Yeah, that’s dead easy in my opinion. I made a lizard cut (hair cut into shape of a lizard squatting on top of a dude’s head) with nothing but density map tool in LAMH.

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Posted: 03 December 2012 07:48 AM   [ Ignore ]   [ # 684 ]
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Great.

Where is the queue for the sales desk?

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Posted: 03 December 2012 08:09 AM   [ Ignore ]   [ # 685 ]
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luxgabu - 03 December 2012 07:48 AM

Great.

Where is the queue for the sales desk?

You found it.
Unfortunately at page 46 ... you will have to wait in line.
wink

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Posted: 03 December 2012 08:47 AM   [ Ignore ]   [ # 686 ]
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luxgabu - 03 December 2012 07:05 AM

I haven’t read through the entire thread but from skimming I assume that it will be easy/straightforward to create hair styles like these?

Yes, as Skiriki said that’s pretty simple, using density maps and clumping the hair. I’ll make a punk preset bundled with LAMH.

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Posted: 03 December 2012 08:53 AM   [ Ignore ]   [ # 687 ]
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That would be great.

Then I could use it as a template to make the variations in that image I put up.

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Posted: 03 December 2012 10:27 AM   [ Ignore ]   [ # 688 ]
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luxgabu - 03 December 2012 07:05 AM

I haven’t read through the entire thread but from skimming I assume that it will be easy/straightforward to create hair styles like these?

WOW.. haven’t seen that promo shot in years.  Apollo Maximus Hawk I believe.  Could be wrong…...

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Posted: 03 December 2012 11:11 AM   [ Ignore ]   [ # 689 ]
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Yes, it is. Over at RDNA.

I bought it recently and it does work with genesis but it needs a lot of massaging to do so.

I think the whole process will be much easier with LAMH.

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Posted: 03 December 2012 11:14 AM   [ Ignore ]   [ # 690 ]
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Alessandro. If you are making presets, does this mean that I could add my own presets to a library for subsequent modification and reuse.

I was thinking of my own personal library but the obvious next step would be to have a ‘public’ library of presets that people generally could add to.

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