Digital Art Zone

 
   
43 of 100
43
Look at my Hair: official thread [Commercial] RELEASED!
Posted: 20 November 2012 10:40 PM   [ Ignore ]   [ # 631 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4414
Joined  2004-08-11

Another question for Alex… I was thinking about this today…. So I export this hair for Genesis… will it conform to Genesis and follow most of the morphs and heights that are dialed in??

 Signature 

    —- Wolff On The Prowl—-

Pan Project

Profile
 
 
Posted: 21 November 2012 03:50 AM   [ Ignore ]   [ # 632 ]
Power Member
Avatar
RankRankRank
Total Posts:  1241
Joined  2009-10-27
MikeyFTL - 20 November 2012 07:31 PM

I tried using Garibaldi Express but it only comes with 3 female hair styles…no male. I’m not the kind of user that likes to style my own characters hair, so if there aren’t any included I probably won’t use it. The fact that you’re gong to provide lots of example styles will blow Garibaldi out of the water. Can’t wait!

I’m willing to provide lot of hair styles, because I do understand that several users won’t be willing to bother styling or creating hair from scratch, but rather start from a base model, tweak and modify it, do some experiments and render.
Besides Genesis, I was thinking to provide fur styles for the MilBig Cat and Dog, and add those little by little: as I and other folks have the time, it will be possible to upload and share those on a library section on LAMH web site.

 Signature 

Real Plants Collection 1: Fallen Trees, Ivy and Vines”
Blog
LAMH FB

Profile
 
 
Posted: 21 November 2012 03:52 AM   [ Ignore ]   [ # 633 ]
Power Member
Avatar
RankRankRank
Total Posts:  1241
Joined  2009-10-27
RAMWolff - 20 November 2012 10:40 PM

Another question for Alex… I was thinking about this today…. So I export this hair for Genesis… will it conform to Genesis and follow most of the morphs and heights that are dialed in??

When you say export you mean export to RenderMan? If so the answer is yes.
Because if you export to .obj (which is plain geometry), obviously those won’t be automatically following the underlying model. Even if, and forgive me because I certainly do not know Studio as well as many other of you, perhaps in Studio you may convert the hair object to a conforming figure, and then it will follow and adapt to the model?

 Signature 

Real Plants Collection 1: Fallen Trees, Ivy and Vines”
Blog
LAMH FB

Profile
 
 
Posted: 21 November 2012 04:02 AM   [ Ignore ]   [ # 634 ]
Power Member
Avatar
RankRankRank
Total Posts:  1597
Joined  2012-09-16
Alessandro_AM - 21 November 2012 03:50 AM
MikeyFTL - 20 November 2012 07:31 PM

I tried using Garibaldi Express but it only comes with 3 female hair styles…no male. I’m not the kind of user that likes to style my own characters hair, so if there aren’t any included I probably won’t use it. The fact that you’re gong to provide lots of example styles will blow Garibaldi out of the water. Can’t wait!

I’m willing to provide lot of hair styles, because I do understand that several users won’t be willing to bother styling or creating hair from scratch, but rather start from a base model, tweak and modify it, do some experiments and render.
Besides Genesis, I was thinking to provide fur styles for the MilBig Cat and Dog, and add those little by little: as I and other folks have the time, it will be possible to upload and share those on a library section on LAMH web site.

Now THAT would be awesome :O
I just can’t get my mind around it that there is a catfur for sale in the DAZ store for only Carrara :(
My kitties are cold XD
Going to eye this project with great interest for sure!

 Signature 

You’re welcome to visit my GALLERY
Need a review or looking for tips? Pay a visit HERE

Profile
 
 
Posted: 21 November 2012 10:50 AM   [ Ignore ]   [ # 635 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4414
Joined  2004-08-11
Alessandro_AM - 21 November 2012 03:52 AM
RAMWolff - 20 November 2012 10:40 PM

Another question for Alex… I was thinking about this today…. So I export this hair for Genesis… will it conform to Genesis and follow most of the morphs and heights that are dialed in??

When you say export you mean export to RenderMan? If so the answer is yes.
Because if you export to .obj (which is plain geometry), obviously those won’t be automatically following the underlying model. Even if, and forgive me because I certainly do not know Studio as well as many other of you, perhaps in Studio you may convert the hair object to a conforming figure, and then it will follow and adapt to the model?

There is a way to convert hair to conform to Genesis via OBJ or PPS or HR2

Not worked directly with Renderman.  So if not exported as an obj but to Renderman ... well I’m not sure about the process of this… I think I have your PDF around here somewhere but at this point no idea where too look for it to read up on this process.

 Signature 

    —- Wolff On The Prowl—-

Pan Project

Profile
 
 
Posted: 28 November 2012 04:21 PM   [ Ignore ]   [ # 636 ]
Member
Avatar
Rank
Total Posts:  64
Joined  2009-08-17

Strange request, but I just couldn’t help myself! Do you think the head-dress/mask from Princess Mononoke - http://payload55.cargocollective.com/1/5/160870/3405142/Mononoke1.jpg - could be replicated using the Look At My Hair plugin? Not for the mask itself, obviously, but for the rest of it? I was talking to my brother about the film, and the fact there’s going to be a new fur plug in for Daz, and it got me excited! I’m so looking forward to this product for Daz, especially as someone who uses it to create an art for a specific rp character of mine, who wears furs. As a Reality user, I can’t use the furify shaders, and they don’t look very good anyway, sadly.


....To end the rambling, I’m looking forward to it being released. <3

Profile
 
 
Posted: 28 November 2012 05:16 PM   [ Ignore ]   [ # 637 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3309
Joined  2009-08-05
RAMWolff - 21 November 2012 10:50 AM
Alessandro_AM - 21 November 2012 03:52 AM
RAMWolff - 20 November 2012 10:40 PM

Another question for Alex… I was thinking about this today…. So I export this hair for Genesis… will it conform to Genesis and follow most of the morphs and heights that are dialed in??

When you say export you mean export to RenderMan? If so the answer is yes.
Because if you export to .obj (which is plain geometry), obviously those won’t be automatically following the underlying model. Even if, and forgive me because I certainly do not know Studio as well as many other of you, perhaps in Studio you may convert the hair object to a conforming figure, and then it will follow and adapt to the model?

There is a way to convert hair to conform to Genesis via OBJ or PPS or HR2

Not worked directly with Renderman.  So if not exported as an obj but to Renderman ... well I’m not sure about the process of this… I think I have your PDF around here somewhere but at this point no idea where too look for it to read up on this process.

Just be careful when setting a OBJ hair file to follow or conform to a figure in Studio. A high Poly count hair model will bring your system to a slowdown when dialing up morphs or shapes. Anything above 300k polycount might be an issue on most rigs.

 Signature 

My Daz Store
My Rendo Store

Profile
 
 
Posted: 28 November 2012 05:38 PM   [ Ignore ]   [ # 638 ]
Member
Avatar
Rank
Total Posts:  42
Joined  2005-11-30

just to add my two cents to the discussion wink

RAMWolff - 20 November 2012 10:40 PM

Another question for Alex… I was thinking about this today…. So I export this hair for Genesis… will it conform to Genesis and follow most of the morphs and heights that are dialed in??

I think you’ll want to take a look at the movie he posted here: http://www.youtube.com/watch?v=876SCeFleIQ&feature=relmfu

towards the end he shows off the exported hair following the moves and morph changes of Genesis. ie. he he started with a fully dialed in Gorilla, slid back the morph, and then re-synced the hair in lamh.


edit! - i must have been using an older build because i just updated to the new one and all my info was outdated xD so sorry! please erase from your memory what was written here before xD


true info - you really only need to resync if you want to continue editing the hair - the renderman curves will follow the figure in daz when you pose/morph on its own.

 

 

 

Profile
 
 
Posted: 28 November 2012 05:47 PM   [ Ignore ]   [ # 639 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16435
Joined  2009-01-22

Okay, That’s a downer. I thought the hair when made was just another hair prop. Like the other Fiber Hairs out right now.

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 28 November 2012 06:03 PM   [ Ignore ]   [ # 640 ]
Member
Avatar
Rank
Total Posts:  42
Joined  2005-11-30
Jaderail - 28 November 2012 05:47 PM

Okay, That’s a downer. I thought the hair when made was just another hair prop. Like the other Fiber Hairs out right now.

well you can export it as a .obj and turn it into a hair prop if that’s what you mean?  can you link to the fiber hair? just so i know what I’m comparing it to xD


Fibermesh is a zbrush thing right? the thing about lamh is that you can create your own hair without spending a billion dollars for zbrush wink

say you export some renderman curves hair - you can use that hair on any genesis character. you’ll just have to use the lamh interface to sync it with the figure instead of it moving on its own in daz workspace.

Profile
 
 
Posted: 28 November 2012 07:45 PM   [ Ignore ]   [ # 641 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4414
Joined  2004-08-11

Yea, fibermesh.  Mec4D (Cath) has a couple.  Not sure how she exported and conformed it to Genesis though.  The Anime hair she did has no movement morphs from what I can see, I may be wrong though. 

http://www.mec4d.com/store/index.php?_a=viewProd&productId=82

 Signature 

    —- Wolff On The Prowl—-

Pan Project

Profile
 
 
Posted: 28 November 2012 08:46 PM   [ Ignore ]   [ # 642 ]
Member
Avatar
Rank
Total Posts:  42
Joined  2005-11-30
RAMWolff - 28 November 2012 07:45 PM

Yea, fibermesh.  Mec4D (Cath) has a couple.  Not sure how she exported and conformed it to Genesis though.  The Anime hair she did has no movement morphs from what I can see, I may be wrong though. 

http://www.mec4d.com/store/index.php?_a=viewProd&productId=82


ah, thanks! yeah it looks pretty static though it has fit morphs? hmmm

well i imagine it works like fibermesh then when you use the export as .obj option. i.e. you can tun that .obj into a figure using the daz tools that will conform to & follow whatever you fit it to.

ofcourse if you do that with a full length hair prop get ready for the resource requirement to go waaaay up! would probably be nice for smaller figures like chest hair though.

 

 

Profile
 
 
Posted: 28 November 2012 11:36 PM   [ Ignore ]   [ # 643 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4686
Joined  2012-04-07

Came across the videos on youtube the other day ... me too! I am interested in this very kool looking plugin.

 Signature 
Profile
 
 
Posted: 29 November 2012 12:59 AM   [ Ignore ]   [ # 644 ]
Active Member
Avatar
RankRank
Total Posts:  548
Joined  2007-08-14
Jaderail - 28 November 2012 05:47 PM

Okay, That’s a downer. I thought the hair when made was just another hair prop. Like the other Fiber Hairs out right now.

Actually it’s a good thing. Fiber mesh is basically just mesh, and it’s relatively heavy on the resources. These curve based hairs are much more efficient, which allows for higher densities with thinner hair and thus better looking hair and fur. I’m sure you have noticed that most fiber mesh products tend to look too thick and sparse because the hair counts need to be kept relatively low.

 Signature 

These are not the tutorials you’re looking for. Move along.
My old profile

Profile
 
 
Posted: 29 November 2012 01:08 AM   [ Ignore ]   [ # 645 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16435
Joined  2009-01-22

Two well made points. I’m still a fan of this and MUST have it. And the Fact all I need to do is update for each pose works just fine for my plans. I’m wishing to do many FURS in one render. Well many Furs in Many Renders but I see it will still work perfectly for my needs.

And The Mec4D stuff was what I was thinking of.

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
   
43 of 100
43