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Look at my Hair: official thread [Commercial] RELEASED!
Posted: 21 October 2012 09:59 AM   [ Ignore ]   [ # 556 ]
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larsmidnatt - 21 October 2012 07:57 AM
RKane_1 - 21 October 2012 02:35 AM

Alex?

My apologies for asking this when it may have already been answered but I wanted to double-check and make sure.

Can people who do NOT have LAMH still use and render hair made in LAMH?

Will hair made in LAMH render in Reality?

Yes non LAMH users can use hair made with the tool with some reserves. The creator will have to export as OBJ and this could be potentially massive file…There are ways to make smaller but i think a lot of experimenting would be needed to do so. It’ won’t be super easy.

Same with reality, the user can export the hair as an OBJ, but again will be huge. While he has said it is doable, I don’t think it is what people are trying to make it out to be.

I for one have no intention of sharing or collecting OBJ hair files from people, that’s a lot of work. I would like to try rendering in Lux/Octane to see how much memory it eats up. it was quoted that a standard human hair obj file could be 200mb and eat up 1.7gigs of Vram.i’ve gpt 3 gigs of vram, and my typical scene right now is 900mb to 1.5 gigs of vram, so one human hair file may or may not fit.

EDIT: Read from here http://www.daz3d.com/forums/viewthread/381/P435/#133641

if you read that page you will see a short discussion on the matter

This may not be necessarily true.  I’m not going to speak for AM, but from a technical standpoint there is a way (actually a couple) to allow other DS users to use a created hair without using OBJs and not have LAMH creator.  This is all dependent on how AM implemented a few things.  Since I don’t know all of the inner workings of LAMH, I cannot speak for the current implementation.  As for external renderers like Lux and Octane… well, those renderers have their own issues that will determine how to get the hair into them.

Sorry for being vague, but AM now has a direct competitor and I’m not going to give much detail away without AM’s approval.

Kendall

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Posted: 21 October 2012 08:57 PM   [ Ignore ]   [ # 557 ]
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Just thought I would post this. smile

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Posted: 21 October 2012 09:43 PM   [ Ignore ]   [ # 558 ]
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I really like the possibilities of what I have seen of this. I do have a question - will this hair respond to gravity, motion, and collisions? In other words, is it animation friendly?

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Posted: 21 October 2012 09:43 PM   [ Ignore ]   [ # 559 ]
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Out of curiosity, what renderer was used when making this last pic, Sal UK?

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TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
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Posted: 21 October 2012 09:57 PM   [ Ignore ]   [ # 560 ]
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I know this much about if they could be used by other users. They (the hairs) are made of 3D splines (curves) that 3Delight can read and render. So if they can be saved out (they can be) then other users could load and use them. They are very fast at render time because it is not really an object but a Math function (I think) that will be rendered by the engine.

That might be a bit off in my wording but not off in the use of the items by others.

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Posted: 21 October 2012 11:10 PM   [ Ignore ]   [ # 561 ]
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Posermocap - 21 October 2012 09:43 PM

I really like the possibilities of what I have seen of this. I do have a question - will this hair respond to gravity, motion, and collisions? In other words, is it animation friendly?

Not yet. Something Alex is going to work on in future revisions.

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Posted: 22 October 2012 05:23 AM   [ Ignore ]   [ # 562 ]
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RKane_1 - 21 October 2012 09:43 PM

Out of curiosity, what renderer was used when making this last pic, Sal UK?

Hi all 5 were rendered inside DS with uberenvironment 2 for the lighting, I am starting on rendering inside Reality so in the next week ill try and post some results.. smile

Steve

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Posted: 22 October 2012 06:35 AM   [ Ignore ]   [ # 563 ]
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I am really looking forward to seeing this available smile

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Posted: 22 October 2012 09:15 AM   [ Ignore ]   [ # 564 ]
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Like that mix of what can be done with the program to make short hairstyles Sal.  Nice going!  kiss

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Posted: 22 October 2012 09:24 AM   [ Ignore ]   [ # 565 ]
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RAMWolff - 22 October 2012 09:15 AM

Like that mix of what can be done with the program to make short hairstyles Sal.  Nice going!  kiss

ty for the comments… yes i have messed more with short hair, though you can make long hair well hair,grass,fur ect. at the moment i am trying out exporting objs for reality/luxrender maybe when i have messed with the exports and if It aint released by then ill see about posting long hair renders.

steve

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Posted: 22 October 2012 07:35 PM   [ Ignore ]   [ # 566 ]
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Those hairstyles look great, Sal UK! This project looks very interesting; I’m eager to see how well the .objs will work in Poser. Maybe we can finally get some nice kid hairstyles.

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Posted: 23 October 2012 02:01 PM   [ Ignore ]   [ # 567 ]
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Someone a while back asked for fur today I messed with furing the subdragon just for fun…lol

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Posted: 23 October 2012 02:05 PM   [ Ignore ]   [ # 568 ]
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Sal UK - 23 October 2012 02:01 PM

Someone a while back asked for fur today I messed with furing the subdragon just for fun…lol

that is gorgeous!

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Posted: 23 October 2012 02:31 PM   [ Ignore ]   [ # 569 ]
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*clunk* <——sound of jaw dropping!

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Posted: 23 October 2012 02:36 PM   [ Ignore ]   [ # 570 ]
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To heck with the plugin, I’ll buy that Sub-D hair right now. How Much? Name a price.

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