While I was out, I’ve read a message posted by bigh that has been removed by the moderator.
For me there was no problem to leave it visible.
@bigh: there are 23 INFINITO tutorial movies on my YT channel. You’ve always been upset about these tutorials and I honestly don’t understand how many more movies I should have done to satisfy you.
I said I would have done, time allowing, another set of movies to show how I did the Avatar-like floating mountain. I said also that LAMH would have been probably ready in the beginning of September.
When I can’t comply with planned work, it’s not because “I don’t care of customers” as you said; it’s just because things often get more complicated than expected, and need more time and care than planned in the beginning. In the future I’ll be very careful with “promising” and scheduling releases, so that nobody will get upset.
So back to us bigh, if you feel that the plugin is useless, please ask a refund to DAZ and if there are issues with that, contact me to my email ( info at alessandromastronardi.com ) and I’ll refund it myself. Ok?
I want to apologize to you and every one else for my rant .
Well sent you a pm .
Takes a big man to apologize, so my hat’s off to you!!!
Know how frustrating it can get, all the new stuff in DAZ and no real Doc to help.
Is there any way to drag the end of the hair towards a certain area> Like a hair “Magnet” if you will?
Are hairs affected by DForm?
Just checkin’.
Also I never wanted you to INCLUDE presets at all. I am just happy with the tools and I am sure RAMWolff, being a professional hair stylist might be able to come up with a few presets himself if he gets his hands on the product. Imagine, RAMMY! Never having to tell them to sit still or stop moving or dealing with fidgetty kids in the chair. *chuckle*
My intention was to CREATE hair style presets and market them not only for those WITH the product but to make sets with morphs for those who didn’t have the product.
I don’t cut kids hair! YUK…. When my adults are moving too much I just slap them and they stop fidgeting! lmao
DForms and a quick trip into ZBrush will add needed morphs. Though not the nice ones that can be done with individual pieces, not that I can see so far. Time will tell, we will figure all that out when this fabulous program is released.
FYI, this combined with one of the atmospheric cameras (the one that can do neat displacement maps) could help in hair creation for traditional transmapped hair.
Hair resource files are nice and dandy, yeah, but you could create blank hair sample, then color it in photoshop or such (or heck, just render it as is), do displacement etc, and then slap it on your traditional creation. You’d have more control on curls, curves, locks, etc…
Would show what I mean, but I got worklike render going on right now.
FYI, this combined with one of the atmospheric cameras (the one that can do neat displacement maps) could help in hair creation for traditional transmapped hair.
Hair resource files are nice and dandy, yeah, but you could create blank hair sample, then color it in photoshop or such (or heck, just render it as is), do displacement etc, and then slap it on your traditional creation. You’d have more control on curls, curves, locks, etc…
Would show what I mean, but I got worklike render going on right now.
You tired? I think thats the first time I have no idea what you’re talking about!
You know how “normal” DAZ/Poser hair has bump, displacement, etc?
Okay. Create a primitive plane, with hair, let’s say, sticking upward. You do some styling to it, comb some curves, whatevs.
The point is that you render it, then apply color filters in Photoshop (if you’re that sort of person, or render straight if not), and basically use this for easier, better, cleaner, more controlled “normal” DAZ/Poser hair mapping for those who can’t make a move to this wondrous thing yet for one reason or another. This is much nicer way to generate such mapping, rather than relying “fibers” option in Photoshop…
Either tired or a genius. Either way, I didn’t follow it either.
Skiriki?
Are you saying combine traditional hair making methods at the core of a hair product and then use LAMH around the edges so that the core has good body and thickness with transmaps and such and then use LAMH around the edges and along the surface for a realistic but lower-poly solution to creating hair models?
No no no no. Well there is prolly that too, but I’m talking about texture creation. I ran into a frustrating problem earlier, as I was trying to find good substitute for Mitsu Hair (for Genesis) textures, which needed to be natural, rather than anime. I found none. My own hair resources weren’t fine-tuned for that sort of hair, so the end result was rather clunky.
But, if I were to render a bunch of hair, styled like I wish, for texture… from diffuse, to bump, displacement, specular, maybe even opacity… and then apply the resulting textures to that frustrating Mitsu Hair.
Again, I’d show, but this dang render is still ongoing! :(
You know how “normal” DAZ/Poser hair has bump, displacement, etc?
Okay. Create a primitive plane, with hair, let’s say, sticking upward. You do some styling to it, comb some curves, whatevs.
The point is that you render it, then apply color filters in Photoshop (if you’re that sort of person, or render straight if not), and basically use this for easier, better, cleaner, more controlled “normal” DAZ/Poser hair mapping for those who can’t make a move to this wondrous thing yet for one reason or another. This is much nicer way to generate such mapping, rather than relying “fibers” option in Photoshop…
Now I gotcha, thanks for clarifying. I was confused before:)