IMO this plugin offers a large flexibiity when it comes to exporting and using .obj’s. Besides the fact that you can reduce the hair complexity and get a smaller .obj file size, each fur file is saved with a companion texture and, very important, it maintains the group binding.
Example: say you have furred a tiger and you want to export it.
When you do that, LAMH will export the model itself plus all the textures (and by model I mean the figure model), and it will export one or more .obj files and companion textures for the fur (1 .obj file and 1 texture for each shave group).
So, back to the tiger, say you used only 1 shavegroup to build the fur, upon exporting you’ll get the figure tiger .obj plus the related textures, and the tiger FUR .obj plus the companion texture build up using the figure texture information. So in practice you’ll get the whole model, included fur, and the latter is already TEXTURED with the colors inherited by the figure.
Also, the fur .obj will contain the same groups inherited from the figure model, so that you might even rig the whole fur .obj into a conforming figure, and it will be quite straightforward since fur groups and figure groups already match. Not to mention that you can build morphs as well…
Now, I hope I could explain, with my poor english, how that works. If not, please tell me and I’ll make a better example…