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Look at my Hair: official thread [Commercial] RELEASED!
Posted: 10 October 2012 07:12 AM   [ Ignore ]   [ # 421 ]
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Sal UK - 10 October 2012 06:53 AM
midnight_stories - 10 October 2012 06:47 AM

I thought I’d have a go at a Havoc morph for genesis, I think the fur turned him into a teddy-bear LOL. Yes I only use the standard shaders not real sure about the other ones.

Can you use Gen X then to use him on genesis?

He is really high res on his own would be good to use him as a morph on genesis.

Steve.

Defiantly not this good old fashioned hard work LOL!

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Posted: 10 October 2012 07:17 AM   [ Ignore ]   [ # 422 ]
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midnight_stories - 10 October 2012 07:12 AM
Sal UK - 10 October 2012 06:53 AM
midnight_stories - 10 October 2012 06:47 AM

I thought I’d have a go at a Havoc morph for genesis, I think the fur turned him into a teddy-bear LOL. Yes I only use the standard shaders not real sure about the other ones.

Can you use Gen X then to use him on genesis?

He is really high res on his own would be good to use him as a morph on genesis.

Steve.

Defiantly not this good old fashioned hard work LOL!

lol ok thanks.. pitty really I thought it was with how quicky you come back with the render and then read your earlier reply.

Steve.

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Posted: 10 October 2012 07:34 AM   [ Ignore ]   [ # 423 ]
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*hint gets her wallet hint*

Maybe you should finish it. I mean, it does look pretty good for something that’s work-in-progress, and I would love to have something to replace Havoc & other monsters, since I can’t buy the original figures anymore, even if I totally want to.

*hint hint hint waves a wad of money hint*

Could do a bonus fur release when Alessandro finishes the plugin. *hint hint hint pulls out more money hint*

I mean, you ARE “just” one of the rockingest monster morphers along with RawArt and others, doing wonderful things to Genesis like there’s no tomorrow. *hint hint hint*

————————————————————————

And not to steal Alessandro’s thunder…

My experimentations with Genesis-furrying is going pretty well (if someone wondered why I had gone so silent in this thread, well, now you know). Someone needs to get her butt furred too. I’m not one of the best fur-creators around (that’d be like everyone else involved), I’m more useful in finding unexpected bugs. LOL But… there you go.

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Posted: 10 October 2012 03:15 PM   [ Ignore ]   [ # 424 ]
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Skiriki - 10 October 2012 07:34 AM

*hint gets her wallet hint*

Maybe you should finish it. I mean, it does look pretty good for something that’s work-in-progress, and I would love to have something to replace Havoc & other monsters, since I can’t buy the original figures anymore, even if I totally want to.

*hint hint hint waves a wad of money hint*

Could do a bonus fur release when Alessandro finishes the plugin. *hint hint hint pulls out more money hint*

I mean, you ARE “just” one of the rockingest monster morphers along with RawArt and others, doing wonderful things to Genesis like there’s no tomorrow. *hint hint hint*

————————————————————————

And not to steal Alessandro’s thunder…

My experimentations with Genesis-furrying is going pretty well (if someone wondered why I had gone so silent in this thread, well, now you know). Someone needs to get her butt furred too. I’m not one of the best fur-creators around (that’d be like everyone else involved), I’m more useful in finding unexpected bugs. LOL But… there you go.

OK that is cool. how did you get it to have a tiger pattern?

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Posted: 10 October 2012 11:01 PM   [ Ignore ]   [ # 425 ]
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larsmidnatt - 10 October 2012 03:15 PM

OK that is cool. how did you get it to have a tiger pattern?

It can pick it up from the underlying skin, if you go by default settings. smile It is that easy!

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Posted: 12 October 2012 08:32 AM   [ Ignore ]   [ # 426 ]
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Hi All just thought I would show you how easy it is to produce quick and simple hair from A set of density head/face maps. These Density maps I use to create the base for the render shown here.

Over the next few days I will post density maps and what hair was created using the sliders to control the hair and the way it looks, you are very welcome to download the the density maps and collect them as when Alex has released Look At My Hair you will have a few density maps to have a mess around with, though they are very easy to create if you use either external or the internal 3D paint.

Steve.

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Posted: 12 October 2012 08:43 AM   [ Ignore ]   [ # 427 ]
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Thanks very much for sharing the density maps Steve, I’m sure users will certainly appreciate all your efforts and kindness…

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Posted: 12 October 2012 09:42 AM   [ Ignore ]   [ # 428 ]
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When will this be released?

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Posted: 12 October 2012 09:51 AM   [ Ignore ]   [ # 429 ]
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I hope in a few weeks, as all the last bugs are taken care of, and other 2 features currently under development will be final.

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Posted: 12 October 2012 02:06 PM   [ Ignore ]   [ # 430 ]
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Cant wait. I thought fibermesh was going to be the next big thing for hair, but this looks infinitely better as far as ease and resolution.  Fibermesh hairs are too thick and unrealistic.

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Posted: 12 October 2012 07:06 PM   [ Ignore ]   [ # 431 ]
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MikeyFTL - 12 October 2012 02:06 PM

Cant wait. I thought fibermesh was going to be the next big thing for hair, but this looks infinitely better as far as ease and resolution.  Fibermesh hairs are too thick and unrealistic.

LAMH uses a capability that excists within 3Delight (if I remember Alessandro’s original explination) where as fiber mesh is a mesh and the end user has little contorl over it.

Thank you Alessandro for all your hard work.  I hope this pays off for you big time! :D

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Posted: 12 October 2012 07:44 PM   [ Ignore ]   [ # 432 ]
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I don’t care the price, I’m buying it cool smile

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Posted: 12 October 2012 08:16 PM   [ Ignore ]   [ # 433 ]
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Mattymanx - 12 October 2012 07:06 PM
MikeyFTL - 12 October 2012 02:06 PM

Cant wait. I thought fibermesh was going to be the next big thing for hair, but this looks infinitely better as far as ease and resolution.  Fibermesh hairs are too thick and unrealistic.

LAMH uses a capability that excists within 3Delight (if I remember Alessandro’s original explination) where as fiber mesh is a mesh and the end user has little contorl over it.

Thank you Alessandro for all your hard work.  I hope this pays off for you big time! :D

It’s my understanding that they are both based on using renderman curve primitives. The fibermesh can be done finer but you have a penalty cost in increased polys. If you have a look at Mec4D’s original thread you can find out more…

Add me to the list of people waiting for this…it will go straight into my trolley.

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Posted: 12 October 2012 08:55 PM   [ Ignore ]   [ # 434 ]
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Pendraia - 12 October 2012 08:16 PM
Mattymanx - 12 October 2012 07:06 PM
MikeyFTL - 12 October 2012 02:06 PM

Cant wait. I thought fibermesh was going to be the next big thing for hair, but this looks infinitely better as far as ease and resolution.  Fibermesh hairs are too thick and unrealistic.

LAMH uses a capability that excists within 3Delight (if I remember Alessandro’s original explination) where as fiber mesh is a mesh and the end user has little contorl over it.

Thank you Alessandro for all your hard work.  I hope this pays off for you big time! :D

It’s my understanding that they are both based on using renderman curve primitives. The fibermesh can be done finer but you have a penalty cost in increased polys. If you have a look at Mec4D’s original thread you can find out more…

Add me to the list of people waiting for this…it will go straight into my trolley.

Nope.  Fibermesh is straight up geometry, not RiCurves as LAMH is using.

Kendall

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Posted: 12 October 2012 08:57 PM   [ Ignore ]   [ # 435 ]
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Kendall Sears - 12 October 2012 08:55 PM
Pendraia - 12 October 2012 08:16 PM
Mattymanx - 12 October 2012 07:06 PM
MikeyFTL - 12 October 2012 02:06 PM

Cant wait. I thought fibermesh was going to be the next big thing for hair, but this looks infinitely better as far as ease and resolution.  Fibermesh hairs are too thick and unrealistic.

LAMH uses a capability that excists within 3Delight (if I remember Alessandro’s original explination) where as fiber mesh is a mesh and the end user has little contorl over it.

Thank you Alessandro for all your hard work.  I hope this pays off for you big time! :D

It’s my understanding that they are both based on using renderman curve primitives. The fibermesh can be done finer but you have a penalty cost in increased polys. If you have a look at Mec4D’s original thread you can find out more…

Add me to the list of people waiting for this…it will go straight into my trolley.

Nope.  Fibermesh is straight up geometry, not RiCurves as LAMH is using.

Kendall

I thought that it was based on the curves and converted to geometry…but it’s likely I got it wrong. Sorry if I did…

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