Then the Learning curve will kick in and I’ll be all gee what made me think I could do this stuff. I’m still going to try, you bet!
Did you download the LAMH_manual.pdf? It will give you a bit of a head start.
Alessandro, thank you for providing the manual ahead of time, (I know some things have changed) but at least it gives us a chance to become familiar with the interface and process. Can you tell I’m anxious to get my hands on it?
Did you download the LAMH_manual.pdf? It will give you a bit of a head start.
Alessandro, thank you for providing the manual ahead of time, (I know some things have changed) but at least it gives us a chance to become familiar with the interface and process. Can you tell I’m anxious to get my hands on it?
Coldrake
I Would but I think I’ll wait on the full Prg and Manual. The manual might make me jump in here and pester and pester until I am asked to shut the heck up. I already want it bad enough without adding gas to the fire, so to speak.
Did you download the LAMH_manual.pdf? It will give you a bit of a head start.
Alessandro, thank you for providing the manual ahead of time, (I know some things have changed) but at least it gives us a chance to become familiar with the interface and process. Can you tell I’m anxious to get my hands on it?
Coldrake
I Would but I think I’ll wait on the full Prg and Manual. The manual might make me jump in here and pester and pester until I am asked to shut the heck up. I already want it bad enough without adding gas to the fire, so to speak.
Hi Jaderail, I’m currently revising the manual since there are some new tools recently been added in latest beta. Should you have questions or information you’d like to know, I’ll be more than happy to answer…
Hi Jaderail, I’m currently revising the manual since there are some new tools recently been added in latest beta. Should you have questions or information you’d like to know, I’ll be more than happy to answer…
I’m really in no hurry, and I prefer to have the software booted and a manual in hand ( I print lot’s as long as I can find none Video tut’s) then I can learn as I do. That works the best for me. I will say this Plug-in will push my project in the works to the next level. My Mammoth’s will be wooly, my Cave bears will be Furred, as will all the other furred animals, this will be one Plug-in I will take the time to fully master. You take the time to do it right and I’ll take the time to learn it from the ground up. Besides I’m still hunting bit’s and pieces to flesh out my project. It is not easy to find things for Stone Age man, that era is just not supported very much in 3D.
Nothing special in these images, but I wanted to post them because they show how thanks to the new clump tool it is possible to “choke” hair (and so not necessarily at the tips, but at any point of hair length) and create some nifty shapes, such those pointy mustaches….
To note also how painting density maps directly on the model allows to see immediately how hair contour look.
Nothing special in these images, but I wanted to post them because they show how thanks to the new clump tool it is possible to “choke” hair (and so not necessarily at the tips, but at any point of hair length) and create some nifty shapes, such those pointy mustaches….
To note also how painting density maps directly on the model allows to see immediately how hair contour look.
is there some layering system in it? like photoshop layers?
as i see you have different colors for materialzones…
do you think it will be hard to upgrade this after the launch to some dynamic hair plugin?
Nothing special in these images, but I wanted to post them because they show how thanks to the new clump tool it is possible to “choke” hair (and so not necessarily at the tips, but at any point of hair length) and create some nifty shapes, such those pointy mustaches….
To note also how painting density maps directly on the model allows to see immediately how hair contour look.
is there some layering system in it? like photoshop layers?
as i see you have different colors for materialzones…
do you think it will be hard to upgrade this after the launch to some dynamic hair plugin?
Hi, you could see the possibility to use multiple shave groups as a layer system, because each shave group is an independent entity and they can indeed share follicles with other shave groups.
I already started experimenting with applying gravity and rope hair physics to the hair: it’s a long-term task (meaning that right now I’m playing with it, trying to plan the process) but it will certainly come…