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Look at my Hair: official thread [Commercial] RELEASED!
Posted: 07 October 2012 07:15 PM   [ Ignore ]   [ # 376 ]
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Jaderail - 07 October 2012 06:31 PM

Then the Learning curve will kick in and I’ll be all gee what made me think I could do this stuff. I’m still going to try, you bet!

Did you download the LAMH_manual.pdf? It will give you a bit of a head start.

Alessandro, thank you for providing the manual ahead of time, (I know some things have changed) but at least it gives us a chance to become familiar with the interface and process. Can you tell I’m anxious to get my hands on it? wink


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Posted: 08 October 2012 02:13 PM   [ Ignore ]   [ # 377 ]
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Thanks yes the grass comes out reall cool, Another short hair this time.

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Posted: 08 October 2012 02:25 PM   [ Ignore ]   [ # 378 ]
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Sal UK - 08 October 2012 02:13 PM

Thanks yes the grass comes out reall cool, Another short hair this time.

I’ve been definitely lucky to find such capable and talented beta testers as Steve. Thanks for sharing this new render of yours!

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Posted: 08 October 2012 02:47 PM   [ Ignore ]   [ # 379 ]
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Great renders and I am sure that beta testers are really happy to use such amazing plugin before anyone else.
Keep up such a good work, Alessandro.

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Posted: 08 October 2012 02:52 PM   [ Ignore ]   [ # 380 ]
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Coldrake - 07 October 2012 07:15 PM

Did you download the LAMH_manual.pdf? It will give you a bit of a head start.

Alessandro, thank you for providing the manual ahead of time, (I know some things have changed) but at least it gives us a chance to become familiar with the interface and process. Can you tell I’m anxious to get my hands on it? wink


Coldrake

I Would but I think I’ll wait on the full Prg and Manual. The manual might make me jump in here and pester and pester until I am asked to shut the heck up. I already want it bad enough without adding gas to the fire, so to speak.

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Posted: 08 October 2012 03:03 PM   [ Ignore ]   [ # 381 ]
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Artini - 08 October 2012 02:47 PM

Keep up such a good work, Alessandro.

Will certainly do that! smile

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Posted: 08 October 2012 03:07 PM   [ Ignore ]   [ # 382 ]
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Jaderail - 08 October 2012 02:52 PM
Coldrake - 07 October 2012 07:15 PM

Did you download the LAMH_manual.pdf? It will give you a bit of a head start.

Alessandro, thank you for providing the manual ahead of time, (I know some things have changed) but at least it gives us a chance to become familiar with the interface and process. Can you tell I’m anxious to get my hands on it? wink


Coldrake

I Would but I think I’ll wait on the full Prg and Manual. The manual might make me jump in here and pester and pester until I am asked to shut the heck up. I already want it bad enough without adding gas to the fire, so to speak.

Hi Jaderail, I’m currently revising the manual since there are some new tools recently been added in latest beta. Should you have questions or information you’d like to know, I’ll be more than happy to answer…

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Posted: 08 October 2012 03:28 PM   [ Ignore ]   [ # 383 ]
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Alessandro_AM - 08 October 2012 03:07 PM

Hi Jaderail, I’m currently revising the manual since there are some new tools recently been added in latest beta. Should you have questions or information you’d like to know, I’ll be more than happy to answer…

I’m really in no hurry, and I prefer to have the software booted and a manual in hand ( I print lot’s as long as I can find none Video tut’s) then I can learn as I do. That works the best for me. I will say this Plug-in will push my project in the works to the next level. My Mammoth’s will be wooly, my Cave bears will be Furred, as will all the other furred animals, this will be one Plug-in I will take the time to fully master. You take the time to do it right and I’ll take the time to learn it from the ground up. Besides I’m still hunting bit’s and pieces to flesh out my project. It is not easy to find things for Stone Age man, that era is just not supported very much in 3D.

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Posted: 08 October 2012 03:57 PM   [ Ignore ]   [ # 384 ]
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Nothing special in these images, but I wanted to post them because they show how thanks to the new clump tool it is possible to “choke” hair (and so not necessarily at the tips, but at any point of hair length) and create some nifty shapes, such those pointy mustaches….

To note also how painting density maps directly on the model allows to see immediately how hair contour look.

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Posted: 08 October 2012 04:02 PM   [ Ignore ]   [ # 385 ]
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*sigh*

that is so awesome…are we there yet? cool smirk

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Posted: 08 October 2012 06:22 PM   [ Ignore ]   [ # 386 ]
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Woweeee Sal. Looks like a photograph and he’s def easy on the eyes! 

Gonna love that clump tool, that handlebar mustache looks killer!  WOOF

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Posted: 08 October 2012 06:46 PM   [ Ignore ]   [ # 387 ]
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I’ve seen people with handlebars like that. Probably about 50% hair, 50% wax and 25% instant perm spray, though…  cool smile

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Posted: 09 October 2012 03:25 AM   [ Ignore ]   [ # 388 ]
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Alessandro_AM - 08 October 2012 03:57 PM

Nothing special in these images, but I wanted to post them because they show how thanks to the new clump tool it is possible to “choke” hair (and so not necessarily at the tips, but at any point of hair length) and create some nifty shapes, such those pointy mustaches….

To note also how painting density maps directly on the model allows to see immediately how hair contour look.

is there some layering system in it? like photoshop layers?
as i see you have different colors for materialzones…


do you think it will be hard to upgrade this after the launch to some dynamic hair plugin?

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Posted: 09 October 2012 03:33 AM   [ Ignore ]   [ # 389 ]
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fixme12 - 09 October 2012 03:25 AM
Alessandro_AM - 08 October 2012 03:57 PM

Nothing special in these images, but I wanted to post them because they show how thanks to the new clump tool it is possible to “choke” hair (and so not necessarily at the tips, but at any point of hair length) and create some nifty shapes, such those pointy mustaches….

To note also how painting density maps directly on the model allows to see immediately how hair contour look.

is there some layering system in it? like photoshop layers?
as i see you have different colors for materialzones…


do you think it will be hard to upgrade this after the launch to some dynamic hair plugin?

Hi, you could see the possibility to use multiple shave groups as a layer system, because each shave group is an independent entity and they can indeed share follicles with other shave groups.

I already started experimenting with applying gravity and rope hair physics to the hair: it’s a long-term task (meaning that right now I’m playing with it, trying to plan the process) but it will certainly come…

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Posted: 09 October 2012 11:15 AM   [ Ignore ]   [ # 390 ]
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Just a very fast simple hair for A3.

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