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Look at my Hair: official thread [Commercial] RELEASED!
Posted: 25 September 2012 04:23 PM   [ Ignore ]   [ # 316 ]
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Truly… Alex is very dedicated.  I would never worry that his stuff would be obsolete just because DAZ can’t lock down their code or at least the plugin code.  I’m not a bit worried about that.  Bruno is shivering though, he really needs a fur coat!  raspberry

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Posted: 25 September 2012 05:16 PM   [ Ignore ]   [ # 317 ]
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Just postng my latest test.

Steve

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Posted: 25 September 2012 06:30 PM   [ Ignore ]   [ # 318 ]
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Wow SalUK ,that looks really good ,I almost asked when you met my ex.

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Posted: 25 September 2012 07:44 PM   [ Ignore ]   [ # 319 ]
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That’s a really nice fro.  Question to Alex… is there polish type tool to run over the top of something like that to make the fro “neat”?  Most of the bruthas I know wear them pretty neat and tight.  (I’m a white boy by the way! raspberry )

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Posted: 26 September 2012 01:14 AM   [ Ignore ]   [ # 320 ]
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Sal UK - 25 September 2012 05:16 PM

Just postng my latest test.

Steve

Awesome render Steve!

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Posted: 26 September 2012 01:16 AM   [ Ignore ]   [ # 321 ]
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RAMWolff - 25 September 2012 07:44 PM

That’s a really nice fro.  Question to Alex… is there polish type tool to run over the top of something like that to make the fro “neat”?  Most of the bruthas I know wear them pretty neat and tight.  (I’m a white boy by the way! raspberry )

Richard, sorry I don’t understand what you mean by that. :(

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Posted: 26 September 2012 04:04 AM   [ Ignore ]   [ # 322 ]
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Alessandro_AM - 26 September 2012 01:16 AM
RAMWolff - 25 September 2012 07:44 PM

That’s a really nice fro.  Question to Alex… is there polish type tool to run over the top of something like that to make the fro “neat”?  Most of the bruthas I know wear them pretty neat and tight.  (I’m a white boy by the way! raspberry )

Richard, sorry I don’t understand what you mean by that. :(

I think I know what he means where I have the afro rough looking can you have one really smooth, In the render it looks rough as I used some random lengths and other settings to make it look rough but if those settings were not used then yes I would say you would have a smooth tighter look.

Ill make that my next render just to see if we’re on the same page…lol

Thanks for the comments also having a lot of fun with the plugin!

Steve.

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Posted: 26 September 2012 09:49 AM   [ Ignore ]   [ # 323 ]
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Yup, I think we are on the same page Sal!  grin  Make it tight and neat.

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Posted: 26 September 2012 02:28 PM   [ Ignore ]   [ # 324 ]
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RAMWolff - 26 September 2012 09:49 AM

Yup, I think we are on the same page Sal!  grin  Make it tight and neat.

Hmm think this maybe a little too short and tight?

 

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Posted: 26 September 2012 02:39 PM   [ Ignore ]   [ # 325 ]
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Nope.

Looks fresh cut. Though the number of hairs looks a little dense and hair is somewhat thinnner at the edges of the scalp and temples for everyone. *smile*

If you were to go much longer, I would add a bit of variation. Even fresh cut hair is never going to be perfect when it is curly.

This looks great! *smile*

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 26 September 2012 02:42 PM   [ Ignore ]   [ # 326 ]
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The render quality is nice, the hair in my opinion look a bit like a “helmet”, but that’s probably because the density map is very uniform. Probably a little bit of variation around the hair countour would produce a more “random” look.

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Posted: 26 September 2012 02:50 PM   [ Ignore ]   [ # 327 ]
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Looks great but yea, if you can blend out the density map around the parameter it will look even better!  Thanks for posting this example though.  grin

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Posted: 26 September 2012 02:57 PM   [ Ignore ]   [ # 328 ]
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Alessandro_AM - 26 September 2012 02:42 PM

The render quality is nice, the hair in my opinion look a bit like a “helmet”, but that’s probably because the density map is very uniform. Probably a little bit of variation around the hair countour would produce a more “random” look.

Yes I am doing that now with the density map my thoughts were along the same lines as you and Rkane and set to altering the density within lamh the render has just finished but I will do another pass.

TY for your feedback both… smile

Steve.

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Posted: 26 September 2012 03:01 PM   [ Ignore ]   [ # 329 ]
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You’re welcome Steve, and thanks for all your testing.

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Posted: 26 September 2012 03:05 PM   [ Ignore ]   [ # 330 ]
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Alessandro_AM - 26 September 2012 03:01 PM

You’re welcome Steve, and thanks for all your testing.

No doubt. My admiration for your rendering skills and friendliness is outweighing my jealousy at not being a tester. *chuckle*

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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