Beautiful render Steve, and I don’t say it just because I have too. This one is much better than your previous one as the hair have some specular tone, and they look great.
Thanks Alex yes I totally agree it looks a lot better now with the specular.
I have started on eyebrows just to show how you can use LAMH on the whole of the face hair. Though I am still working on the eyebrows so dont pay too much attention tothem just yet but I thought even though the brows still need some work this render was good to post here.
Still experimenting the eyebrows are lookig better and are using the underlying texture, I will create an eyebrow less texture from merchant resources I have and try and post something up later.
Just to mention that I was finally able to have LAMH producing an animation, i.e. perform data sync between each frame.
I’m not sure if I will integrate this feature in the initial release, but this is just to tell that rendering an animation is possible, and one day, when there will be gravity, dynamics and collision we’ll have a decent product.
Here attached a tiny movie showing 10 frames just rendered out with the Lycan figure: see how fur has been accounted properly at each frame.
animation is possible, and one day, when there will be gravity, dynamics and collision we’ll have a decent product.
dynamics, vote!
the reason about studio 5’s main platform and still 4.5 developing are animation setups.
I can not think about a LAHM version without collisions and gravity to the hair.
why else animate?
fast please, before this plugin will die with another studio upgrade.