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Look at my Hair: official thread [Commercial] RELEASED!
Posted: 28 May 2012 04:09 PM   [ Ignore ]   [ # 31 ]
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Unfortunately the forum is still very much unusable, at least for me.
However, all the possible information about Look at my Hair is available on the Blog, all the renders are on Pinterest, and visit my YT Channel to watch all the movies.

Take a look at my signature: all the links are there…

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Posted: 28 May 2012 04:10 PM   [ Ignore ]   [ # 32 ]
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Fille123 - 26 May 2012 11:28 PM

Wha!?! big surprise

Length maps based on objects’ UVs would be quicker and would allow a more uniform/smoother job than the scale tool in some instances (open the template in photoshop, use a brush or the gradient tool and voila! grin ). I tend to prefer that way when playing with hair in Carrara, especially since I’m more at ease with 2D than 3D painting.


Although one thing that would be even more useful and time-saving would be a Recomb Tool. surprised

You know, those length maps, that I quickly “rejected”, are instead an interesting idea. I’m going to get the whip and spank my arse, I deserve it. LOL

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Posted: 28 May 2012 08:13 PM   [ Ignore ]   [ # 33 ]
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You’ve made a lot of progress in the past few weeks.

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Posted: 28 May 2012 08:24 PM   [ Ignore ]   [ # 34 ]
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Alessandro_AM - 28 May 2012 04:10 PM

You know, those length maps, that I quickly “rejected”, are instead an interesting idea. I’m going to get the whip and spank my arse, I deserve it. LOL

If you’re into that sort of thing, you should save it as a reward cool grin

Length maps are very useful for cross-application use - getting length maps from someone making hairstyles in Carrara to play with in Look At My Hair would be very useful. It’s also a neat way to use painting tools to play with “end roughness” or complex layered cuts without having to get into a jillion hair groups. Shaving patterns into short hair (without shaving bald) for example. Popular around major sporting events with some super-fans smile

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Posted: 29 May 2012 03:11 AM   [ Ignore ]   [ # 35 ]
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This is going to be the plug-in of the year. Nay, the plugin of the decade! Density maps, deformers, scaling and much more. Does this plugin make coffee too? LOL

Are we there yet? cheese

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Posted: 29 May 2012 03:33 AM   [ Ignore ]   [ # 36 ]
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Harry Dresden - 29 May 2012 03:11 AM

This is going to be the plug-in of the year. Nay, the plugin of the decade! Density maps, deformers, scaling and much more. Does this plugin make coffee too? LOL

Are we there yet? cheese

Coffee? Of course, and cappuccino too! We are going to enter beta-testing in the next 2-3 weeks.

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Posted: 29 May 2012 08:32 AM   [ Ignore ]   [ # 37 ]
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WOULD YOU PLEASE finish as soon a humanly possible. I need this like LAST year, or sooner.

Great work. I’m on the edge of my seat. I’m not sure I can wait for Beta testing and DAZ to run it throught the paces also.

Patience is a virtue I know but I’m running very low right now.

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Posted: 29 May 2012 08:43 AM   [ Ignore ]   [ # 38 ]
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Will the hair be dynamic as in animations for the first version of the plugin?

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Posted: 29 May 2012 08:45 AM   [ Ignore ]   [ # 39 ]
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SimonWM - 29 May 2012 08:43 AM

Will the hair be dynamic as in animations for the first version of the plugin?

If by dynamic you mean that they behave following a physics model, answer is no.

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Posted: 30 May 2012 03:28 PM   [ Ignore ]   [ # 40 ]
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Alessandro_AM - 29 May 2012 08:45 AM
SimonWM - 29 May 2012 08:43 AM

Will the hair be dynamic as in animations for the first version of the plugin?

If by dynamic you mean that they behave following a physics model, answer is no.

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Posted: 30 May 2012 06:09 PM   [ Ignore ]   [ # 41 ]
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Lol yay for length maps! Whip not necessary, the additional work is a big enough punishment… Unless it’s an additional motivation, like Syndaryl says. tongue rolleye

It just occurred to me while stumbling on a post about DS 4.5… Is LAMH compiled for DS 4.5 or DS 4.0.x?

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Posted: 31 May 2012 02:06 AM   [ Ignore ]   [ # 42 ]
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Fille123 - 30 May 2012 06:09 PM

Lol yay for length maps! Whip not necessary, the additional work is a big enough punishment… Unless it’s an additional motivation, like Syndaryl says. tongue rolleye

It just occurred to me while stumbling on a post about DS 4.5… Is LAMH compiled for DS 4.5 or DS 4.0.x?

Will be compiled for 4.5

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Posted: 31 May 2012 02:50 PM   [ Ignore ]   [ # 43 ]
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Does that mean we can’t use it in 4.0?

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Posted: 31 May 2012 02:52 PM   [ Ignore ]   [ # 44 ]
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Kasheera - 31 May 2012 02:50 PM

Does that mean we can’t use it in 4.0?

Hi Kasheera, why wouldn’t you upgrade to 4.5?

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Posted: 31 May 2012 03:24 PM   [ Ignore ]   [ # 45 ]
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I’m reading that it still has quite a few issues. At this point it won’t work with reality/lux and since this is what I use to render, I can’t use 4.5 yet. 
That’s two of the reasons.

Your plugin sounds fantastic and I would love to use it. I suppose I have to wait though.

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