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Look at my Hair: official thread [Commercial] RELEASED!
Posted: 05 July 2012 12:07 PM   [ Ignore ]   [ # 136 ]
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Its good that you have been thinking about it, gives me hope.  I would have prefer that the first version had included that capability, it would be a way to do animations even if not as easy as dynamics.

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Posted: 05 July 2012 12:23 PM   [ Ignore ]   [ # 137 ]
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Hi these are my images made in Vue exporting obj’s protofeathers from LAMH. This plug is awesome now and i think will be better when in his final release!!!!

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Posted: 05 July 2012 12:40 PM   [ Ignore ]   [ # 138 ]
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lmx3d - 05 July 2012 12:23 PM

Hi these are my images made in Vue exporting obj’s protofeathers from LAMH. This plug is awesome now and i think will be better when in his final release!!!!

Imx3d very nice! Glad to hear things are going well. This is like Christmas eve. It is becoming harder and harder to wait for the morning.

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Posted: 05 July 2012 09:45 PM   [ Ignore ]   [ # 139 ]
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lmx3d - 05 July 2012 12:23 PM

Hi these are my images made in Vue exporting obj’s protofeathers from LAMH. This plug is awesome now and i think will be better when in his final release!!!!

Those are fantastic Imx3d!  I’ve had a pile of existing dino models that I haven’t used much since the skins were proven obsolete (like the triceratops,) but it looks like they can all be resurrected now with LAMH.  I can’t wait for this product to go live.

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Posted: 10 July 2012 03:25 PM   [ Ignore ]   [ # 140 ]
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Thank you for the interest you all show in LAMH. Me and the testers are working very hard: there are several sharp edges, issues, corrections and features to be reworked but we’ll make it through, little by little. In a few days beta 2 will be delivered to testers and it should be a major step forward.

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Posted: 10 July 2012 10:31 PM   [ Ignore ]   [ # 141 ]
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What will the licensing issues be regarding hair made with this?

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Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

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Posted: 11 July 2012 01:13 AM   [ Ignore ]   [ # 142 ]
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Gedd - 10 July 2012 10:31 PM

What will the licensing issues be regarding hair made with this?

Hi Gedd, what do you mean exactly? If they can be sold?

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Posted: 11 July 2012 03:59 AM   [ Ignore ]   [ # 143 ]
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Yes, or given away. Thank you for fast reply smile

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Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

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Posted: 12 July 2012 09:35 AM   [ Ignore ]   [ # 144 ]
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Could you create a braid with this?  I’d like a thick, single braid that lays over one shoulder.  Also what about pony tails and pig tails?

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Posted: 12 July 2012 09:40 AM   [ Ignore ]   [ # 145 ]
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ARE YOU DONE YET!! GIVE me a PRICE any PRICE within reason. I have money, and I so WANT THIS!

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Posted: 12 July 2012 10:34 AM   [ Ignore ]   [ # 146 ]
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DarthD - 12 July 2012 09:35 AM

Could you create a braid with this?  I’d like a thick, single braid that lays over one shoulder.  Also what about pony tails and pig tails?

Pony tails would be quite easy, just have some long hair and choke those at some point. Braids would be very difficult, if not impossible, to model by hand. I will produce an algorithm that is capable of twisting and group hair so that they will make into a braid, but it’s all to be developed.

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Posted: 12 July 2012 10:37 AM   [ Ignore ]   [ # 147 ]
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Jaderail - 12 July 2012 09:40 AM

ARE YOU DONE YET!! GIVE me a PRICE any PRICE within reason. I have money, and I so WANT THIS!

We are not there yet, sorry for the long wait. Beta 1.02 is expected in the next few days, still some road to go before we’re on finals…

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Posted: 12 July 2012 12:38 PM   [ Ignore ]   [ # 148 ]
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Alessandro_AM - 12 July 2012 10:34 AM
DarthD - 12 July 2012 09:35 AM

Could you create a braid with this?  I’d like a thick, single braid that lays over one shoulder.  Also what about pony tails and pig tails?

Pony tails would be quite easy, just have some long hair and choke those at some point. Braids would be very difficult, if not impossible, to model by hand. I will produce an algorithm that is capable of twisting and group hair so that they will make into a braid, but it’s all to be developed.

Braids and updos are areas where the old way of doing hair (with bump, displacement, or normal mapping…) is actually probably the best, perhaps with some strands of fiber hair.

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Posted: 12 July 2012 04:24 PM   [ Ignore ]   [ # 149 ]
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I want a braid that is dynamic, so that’s why I was asking if this will work.

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Posted: 18 July 2012 07:54 AM   [ Ignore ]   [ # 150 ]
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Great to see a progress on this plug in. Will wait patiently for the release.

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