Its good that you have been thinking about it, gives me hope. I would have prefer that the first version had included that capability, it would be a way to do animations even if not as easy as dynamics.
Hi these are my images made in Vue exporting obj’s protofeathers from LAMH. This plug is awesome now and i think will be better when in his final release!!!!
Hi these are my images made in Vue exporting obj’s protofeathers from LAMH. This plug is awesome now and i think will be better when in his final release!!!!
Imx3d very nice! Glad to hear things are going well. This is like Christmas eve. It is becoming harder and harder to wait for the morning.
Hi these are my images made in Vue exporting obj’s protofeathers from LAMH. This plug is awesome now and i think will be better when in his final release!!!!
Those are fantastic Imx3d! I’ve had a pile of existing dino models that I haven’t used much since the skins were proven obsolete (like the triceratops,) but it looks like they can all be resurrected now with LAMH. I can’t wait for this product to go live.
Thank you for the interest you all show in LAMH. Me and the testers are working very hard: there are several sharp edges, issues, corrections and features to be reworked but we’ll make it through, little by little. In a few days beta 2 will be delivered to testers and it should be a major step forward.
Could you create a braid with this? I’d like a thick, single braid that lays over one shoulder. Also what about pony tails and pig tails?
Pony tails would be quite easy, just have some long hair and choke those at some point. Braids would be very difficult, if not impossible, to model by hand. I will produce an algorithm that is capable of twisting and group hair so that they will make into a braid, but it’s all to be developed.
Could you create a braid with this? I’d like a thick, single braid that lays over one shoulder. Also what about pony tails and pig tails?
Pony tails would be quite easy, just have some long hair and choke those at some point. Braids would be very difficult, if not impossible, to model by hand. I will produce an algorithm that is capable of twisting and group hair so that they will make into a braid, but it’s all to be developed.
Braids and updos are areas where the old way of doing hair (with bump, displacement, or normal mapping…) is actually probably the best, perhaps with some strands of fiber hair.