The eyes, whether for the transparency on the lashes or the reflective settings on the eyes themselves, often cause a pause in the render progress for me - are you sure what you are seeing is down to LAMH?
Sorry I am not being clear - Yes I have been using the snipping tool and have been enlarged and reduced the size of the brush, but I think I should do this before styling the hair and not after, because when they curl some I can never catch to snip, especially around the eyes and lashes. Yes the render pauses for a couple of minutes at the lashes - and I have seen it actually mention the lashes in the render dialogue box - and then it resumes, generally it is between 48-51% mark on a head shot.
I’ll zip up my lmh files and send it to see if you can see what I am doing wrong, Thanks.
Sorry Richard - we cross posted. It is the base M5 character rendered with one or two lights in 3Delight and it doesn’t pause noticeably when I am not using LAMH. At first I thought I had left some red there - I did when painting and had hairs coming out the lips But I checked over that on the density map.
Sorry I am not being clear - Yes I have been using the snipping tool and have been enlarged and reduced the size of the brush, but I think I should do this before styling the hair and not after, because when they curl some I can never catch to snip, especially around the eyes and lashes. Yes the render pauses for a couple of minutes at the lashes - and I have seen it actually mention the lashes in the render dialogue box - and then it resumes, generally it is between 48-51% mark on a head shot.
I’ll zip up my lmh files and send it to see if you can see what I am doing wrong, Thanks.
Well, the cutting (or scissors, or snipping) tool is meant to work anytime. When you say that it won’t work properly after they curl, you mean that after applying the curl effect (through the slider), cutting won’t work as supposed?
I don’t think it is anything in LAMH, just my ability to use it I’m not having much success cutting guide hairs after I apply the deformers, I guess I am either accidently including the root node or something because some I can never cut no matter what I do
I don’t think it is anything in LAMH, just my ability to use it I’m not having much success cutting guide hairs after I apply the deformers, I guess I am either accidently including the root node or something because some I can never cut no matter what I do
Hi, got your .lmh file!
I see your point, indeed cutting hair away from such tiny and small areas can be difficult. I’ll prepare a movie tonight to show a different and faster approach, using also density maps. See you soon…
I’m suspecting this is because the jpeg file was referred with backslash \ in the materials. While this may be a bug in the reality plugin, and has a work around by changing the reality scene file manually, I was wondering if something can be also done in the next release of LAMH to avoid using directories. None of the other material textures have path in their name, instead they just have the file name.
Hi hakcayurek, I’m forwarding this to Kendall so that we can take a better look at it. Some users reported that the .jpg generated by LAMH was somehow not readable by Lux (while it worked fine on other applications such as Vue, Octane, Keyshot etc.), and they had to open it in an external image editor and resave it, to make it work.
So we’ll definitely take a look, thanks for sending these details.
I don’t think it is anything in LAMH, just my ability to use it I’m not having much success cutting guide hairs after I apply the deformers, I guess I am either accidently including the root node or something because some I can never cut no matter what I do
Hi, got your .lmh file!
I see your point, indeed cutting hair away from such tiny and small areas can be difficult. I’ll prepare a movie tonight to show a different and faster approach, using also density maps. See you soon…
Many thanks. I am sure it will get easier with practice
I’m getting better results now. I think it’s because I didn’t export as OBJ and used the standard shader preset as made by Alex. The first time I exported as an OBJ was because the render stopped due to something after I exported as Renderman splines, and I wanted to see ‘anything’. Not sure why DS wouldn’t render, but it works perfectly fine now.
OK, I apologize as I’m sure this has been asked, but is this dynamic hair? How well does it animate? Anyone have a link to a video? I love the look of it in stills, but I’m also interested in its animation potential.
I’m suspecting this is because the jpeg file was referred with backslash \ in the materials. While this may be a bug in the reality plugin, and has a work around by changing the reality scene file manually, I was wondering if something can be also done in the next release of LAMH to avoid using directories. None of the other material textures have path in their name, instead they just have the file name.
Thanks
Hi hakcayurek, I’m forwarding this to Kendall so that we can take a better look at it. Some users reported that the .jpg generated by LAMH was somehow not readable by Lux (while it worked fine on other applications such as Vue, Octane, Keyshot etc.), and they had to open it in an external image editor and resave it, to make it work.
So we’ll definitely take a look, thanks for sending these details.
Just stopped in to see what’s up. The back slashes are the problem. I have ran into this issue during my tests and found that editing or correcting these in Reality prior to sending to Lux fixes the problem.