I just found this thread. All I can say is Wow!!! I can’t wait for this product. The pictures are awesome. Thank you for making such a great future product.
Ditto every bit of that sentiment. Started reading last night thanks to Matt following you and went through the entire forum thread, though I’ve not seen the videos yet. Very exciting.
Regarding the taper, I had a thought that will probably need to be reserved for the next version if implemented. I see that around the end of May you added a parameter to alter where the existing taper happens, but I can imagine a system for much more complex shapes, that would not need to be complex on the user’s end. I don’t think the coding would be extreme, but I don’t know the code end.
I have several variations on the input that are floating around in my head as I type. One could be a linear envelope chart that works like the curves tool in Photoshop. (I think curves for deformers in Studio have a similar interface.) Left end is the base and right end is the tip…user can define any number of points—they could directly tie to the segment count node if desired—and drag those points up or down to adjust the width of the hair at that point. A few buttons for common default shapes would be handy. This curve or point set would override the basic taper.
I could also see this being coded by hand as a simple list of points like one-dimensional UV coordinates or use a linear gradient image as an alpha map, but the above option would be very user friendly.
Having this kind of option would work well for grass, more varied types of hair and even for really strange shapes, like bread mold or industrial Velcro. (New designs by 3M have both sides with pinhead-shaped nubs that interlock like a field of zippers.) Grandma’s pincushion could be built procedurally, once one has the tomato-shaped base.