I seem to be running into an error any time I try to render. The first couple of attempts I assumed it was just me not knowing what I was doing. But now there seems to be something more at work.
1. Start DAZ.
2. Insert standard Genesis figure.
3. Create Look at my Hair object.
4. Import from Studio
5. Load project. (Genesis - silk hair longer fringe from website)
6. Click preview hair to see that its there.
7. Export hair, accept defaults.
8. Close LAMH, return to Studio. Object present.
Attempt to render and get an “unable to render” message with no other information.
Error log shows:
WARNING: QGLShader::link: “Fragment shader(s) linked, vertex shader(s) linked.
”
WARNING: QGLShader::link: “Fragment shader(s) linked, vertex shader(s) linked.
”
WARNING: QGLShader::link: “Fragment shader(s) linked, vertex shader(s) linked.
”
WARNING: QGLShader::link: “Fragment shader(s) linked, vertex shader(s) linked.
”
WARNING: QGLShader::link: “Fragment shader(s) linked, vertex shader(s) linked.
”
WARNING: images\dzimagemgr.cpp(693): Empty path passed to DzImageMgr::findImage()
WARNING: images\dzimagemgr.cpp(693): Empty path passed to DzImageMgr::findImage()
Compiled C:/Users/Installer/AppData/Roaming/DAZ 3D/Studio4/shaders/brickyard/{6e3c80d3-33f2-44f7-8c55-1de242307487}/shader_Surface.sdl…
stdin: in function dz_curve_hair
stdin:64: WARNING: variable ‘dPdv’ should be declared as ‘extern’
stdin:67: WARNING: variable ‘N’ should be declared as ‘extern’
stdin:70: WARNING: variable ‘P’ should be declared as ‘extern’
stdin:78: WARNING: variable ‘v’ should be declared as ‘extern’
Compiled C:/Users/Installer/AppData/Roaming/DAZ 3D/Studio4/shaders/brickyard/{d35b54c0-df25-4e31-96e3-9b05d0c4806e}/shader_Surface.sdl…
stdin: in function dz_curve_hair
stdin:64: WARNING: variable ‘dPdv’ should be declared as ‘extern’
stdin:67: WARNING: variable ‘N’ should be declared as ‘extern’
stdin:70: WARNING: variable ‘P’ should be declared as ‘extern’
stdin:78: WARNING: variable ‘v’ should be declared as ‘extern’
Saved image: F:\DAZLibraries\DAZProjects\Test.duf.png
Rendering image
Compiled C:/Users/Installer/AppData/Roaming/DAZ 3D/Studio4/shaders/brickyard/{210de364-33ca-414b-a889-fb551224d57a}/shader_Surface.sdl…
Total Rendering Time: 3.47 seconds
Any ideas?