draw text in opengl viewport?
I need to draw text labels on elements in the opengl viewport in Daz4.6. I'm overriding the DzNode draw() method and am able to successfully make other opengl calls, but I am not finding a simple way to draw text. All the examples that google turns up involve GLUT calls that don't appear to be available in the Daz SDK environment.
What is the easiest way to do this?