RichardChaos - 11 July 2012 07:26 AM
Kendall Sears - 10 July 2012 06:58 PM
RichardChaos - 10 July 2012 06:41 PM
LOL@ you can explode it all day long!
What program are you gunna use it in? What format do you need?
It sure would be easy if you were using carrara as all the Texture maps and stuff would work correctly
I did use a DCG plugin called Anything Goos on some of the Landing gear structures but thats no biggie!
Also give me a e-mail address
I have just about everything. Of course, all of the free DAZ stuff, and Carrara 8pro (and 8.5). My email is in my profile. Do you want the morphs back? We intend to do: R Wing tear off, L Wing tear off, Tail Explode, and head on with a SAM. 
Kendall
OAKY first I want to send you a wire frame via the forum for you to look at and I have about an hour left on a render.. so I will send soon as thats dome.. ALSO you said you would like to explode the WING! That fine with me BUT the geometry of MY wing is preety basic and if I am correctthe exploder tears existing polies part! and your probably gunna have to make a secondary WING with lots of geometry and do a few east tricks in Carara to pull it off.. I DID that exact thing on this very old animation I did
http://www.youtube.com/watch?v=rcnlyD7QNU4
go to section 1:44 for the flak hits! The tail section was done with texture maps but the WING was an additional hidden wing with geometry
Depending on the geometry I may take it into Maya for some “creative” work. I can’t promise that I’ll keep the current polycount
. Any mods I make to the model I’ll send back to you. Without seeing what you have I’m not real sure exactly which direction I’ll go.
Initially my thoughts are to disassociate the wing from the fuselage and then translate the wing to an appropriate position/attitude for a wing shear. My thoughts are to provide for a morph for animating when the geometries are in close proximity, and then go to a separate wing object, if necessary, after that. As to shrapnel or debris, I have many options, but I’d prefer to look at the current geometry before I make plans.
For the tail separation, I hope to try to model a “hit” by a sidewinder class AAM, or maybe a lower hit from a SAM. Exactly which hasn’t yet been determined as that part of the storyline keeps changing. It’s possible that I may end up doing both. In either case, the polycount on the rear fuselage/tail section is going to increase
.
Kendall