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Walk Cycle heel problem
Posted: 09 July 2012 04:55 PM   [ Ignore ]
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I’ve rendered a simple walk cycle of a character and note there is a glitch with the character’s heels.  They seem to be dipping below the ground plane.  Anyone else experience this or is it just me?

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Posted: 10 July 2012 10:57 AM   [ Ignore ]   [ # 1 ]
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I’m not sure if this is what you mean, but it should be caused by Bezier splines type of interpolation. There’s a script by Casual to set interpolation to linear, here: https://sites.google.com/site/mcasualsdazscripts/setinterpolation-for-ds2-3

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