Okay. It looks like I must not have “Flex On” set to “On”, since I never turned it on explicitly.
Here is a link to an extremely simple example. If you watch the figure’s shoulder carefully, you will see it begin with the muscles relaxed, tense as the arm is raised (good), but then stay tense after the arm is lowered in repose again. The most obvious point at which this becomes apparent is when the 2-second animation stops, and you clearly see the muscle go from tense backed to reposed (the starting point of the animation). This switch happens when the animation has stopped, not during the animation. As long as the animation would keep running, the muscle would remain looking tense. As soon as it stops it goes to the relaxed state that I would LIKE it to be in DURING the animation.
Many times this problem is so stark that the animation just looks ridiculous and unusable.
I realize that DS may not be able to guess when I want to consider the figure in repose or not, but is there a way to force the state of the muscle into repose when I need it to be?
I’m finding that this will not be as big of an issue as I first thought because I saw that when rendering to a movie, the muscles do not automatically go tense as they do when building the animation. But then, this difference between render state and working (animation building) state makes it difficult to coordinate things like surface-to surface posing (e.g., hand and fingers placed on shoulder).