Ubersurface shading question
I have been looking all day for a list/explanation of the added nodes in the surface tab when you use Ubersurface. I go to the "currently being written" DS4 manual and the surfaces tab is woefully under explained.
Any links to a more in depth list of Ubersurface parameters (besides the omnifreaker wiki page). I have been researching SSS for 2 days now and see how other programs handle this feature. Would like to incorporate that knowledge into the DS4 Ubersurface settings.
Maybe a DS3 documentation manual link so I can see the previous documentation which was carried over in this version. Feeling rather frustrated. Maybe I just need to go into the shader bricks next and forget about the surface tab? But I am afraid that would add a new layer of complexity without proper documentation. The price for free.