What are the Ubershader2's Occulsion Shading Rate and Mode for?
Does anyone know what the parameters "Occulsion Shading Rate" and "Occulsion Shading Rate Mode" are for in the Ubershader2 settings? They're not in the manual or in the video tutorials that the manual links to. I can't tell if they're really affecting ambient occulsion form the UberEnvironment or not.
Speaking of which, if anyone is listening, could we possibly get an Ambient Occulsion option in the next Ubersurface so we can apply AO per surface? Buildings often look better with higher AO than people, so it would be nice to be able to set them individually. I know pwSurface2 can do it, it would just be nice to have it here too.