Joint rotations going bonkers when rigging
Hi guys. Me again. Sorry to be so annoying lately, but I am now using Carrara for modelling and animation at my new job. Exciting!
I detached one of the Poser character's skeleton in Carrara so that I could edit the mesh (it works when exporting to Collada format)
But after re-attaching the skeleton,. the joint rotations have changed. See the image: the hand's Z-rotation does not line up with the bone anymore. The same goes for all the finger joints as well!
Is there any way to fix this easily?