Just an update on my playing with the layers technique in matching textures to terrain. It seems to work good on very level terrains with small Y coordinates, but does not work at all or not very well with taller terrains as I tried to create a normal terrain and matching textures using this technique earlier today. Not happy with the result at all as it was a nightmare trying to adjust the X Y Z sizes on the textures. I spent about 5 hours playing with that and would get semi decent results on top of the terrain, but try as I might I could not get the slopes to play well as they were badly pixilated and smeared.
For awhile I had high hopes of this layering trick and will still be using it with flatter ground surfaces with a road, etc. But for high terrains, I cannot see much hope in fixing the material scaling issues.
Below is an example of what I am talking about. After much playing around, the terrain top looked fairly decent and I would get smearing and or pixilation of the sides. No matter what adjustments I made to the various X Y Z scaling, I could not get it right. If the sides started to look good, then the top would go goofy. But, scaling of textures has never been my strong suit, so maybe someone out there with a lot more knowledge has an idea what I can do to fix this if anything or if it is just the nature of the beast. Thanks
Click thumbnail to see full-size image