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Black Is Beautiful II
Posted: 21 April 2013 04:05 PM   [ Ignore ]   [ # 346 ]
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I tend to parent my lights to a null at the center of the scene and simply rotate the null when needing to change the angle.

I’m don’t know what this means of how to “parent a null”. I’m still learning. But I did buy yet another light training system and I have to say every one of them are really bad. They click through stuff so quickly that I can’t figure out what they are cllicking on and why. Then they use old versions of Daz3d and I can’t find the tab they are using. It’s really bad when they are the ones trying to teach something. Anyway, thanks so much for your reply. Maybe I can make this work.

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Posted: 21 April 2013 04:27 PM   [ Ignore ]   [ # 347 ]
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You go to the Create menu, choose Null, position it to the center of the scene where you’d like your lights to rotate around, then in the Scene tab drag all the lights into it. Then you can rotate the null and the lights will stay in the same place relative to each other, they’ll just spin around the scene.

A null is basically like an invisible container for grouping objects so you can work with them all at once.

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Posted: 22 April 2013 11:31 AM   [ Ignore ]   [ # 348 ]
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zamuelnow

thanks for the info at second look the bike does look dull, and that why I ask, I will look into the sharers and try it again

thanks

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Posted: 28 April 2013 02:46 PM   [ Ignore ]   [ # 349 ]
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Agent_Unawares - 21 April 2013 04:27 PM

You go to the Create menu, choose Null, position it to the center of the scene where you’d like your lights to rotate around, then in the Scene tab drag all the lights into it. Then you can rotate the null and the lights will stay in the same place relative to each other, they’ll just spin around the scene.

A null is basically like an invisible container for grouping objects so you can work with them all at once.

Thank you so much. I was able to use it. I don’t know if it’s really that great. It just created an additional step to light placement. And several times I had to delete the setup altogether because it restriced where my placement of the light too much.

But I am glad to know how it works.

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Posted: 28 April 2013 04:18 PM   [ Ignore ]   [ # 350 ]
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ZamuelNow - 21 April 2013 03:31 PM
dune411412 - 20 April 2013 11:16 AM

hi
I know I have been away for a while but I found the time to work on a image, well it is the same image from before but I think it is better that before, as always I would like to know what you think and ideas on how it could be better

The textures and materials on the woman look fine.  The problem that immediately sticks out is the bike.  The motorcycle lacks any sort of metallic sheen to it so it doesn’t look like it fits the scene.  There’s a few freebie metal shaders floating around that could be of use.  BTW, which bike is that?  Might try to work on a more direct example.

 

LJWM - 21 April 2013 01:11 PM

I need some help. I’m working on a cover for a new book. Here is the summary.

-snip-

Here’s my problem. I have created this 3D art so far. I love the lighting and the poses. The figures look great but I just don’t like the background. I tried moving the figures to several different settings but when I change the lighting to fit the setting I don’t get the look as with this render. I want to keep it in this setting but I need something behind the male. Something like flame brushes of fire or lighting bolts…I don’t know something. I am willing to change the background and the setting but I can’t find something that I think is perfect.

I can’t figure out anything that will make this cover “pop”. If anyone has any ideas, please, please, please impart them to me. Thanks loads.

I’d say that there’s a color contrast problem.  A lot of white and grey is blending together so making either his clothes or the background darker would help it stand out.  Other options are to add depth of field or adjust your lighting/shadow angle.  I tend to parent my lights to a null at the center of the scene and simply rotate the null when needing to change the angle.

Also, the woman’s eyes are unfocused which is a little unsettling.

Hi Zam. thanks loads for the help on this. I re-did the whole render. As for her eyes I added a focal point for it and turned the render in scene for it off. Also I tired several times to make his eyes look at the camera. I undirected them and redirected them. I closed Daz3d and tried again. It’s didn’t work but I will try again once I make any changes suggested. I like it because it reveals the story well. I wanted some of the light to come from the fire and some of it to come from the angel. She is supposed to glow but I wanted her human nubian ethnicity to show as well. I like that her skin doesn’t look ashy. Her legs glow. In addition her face glows as does her wings and some of the light from the wings makes her face glow even more. The male ethnicty is anicent Roman before the beginning of the Roman Empire but he is to look dark because there’s no light in or on him. But I like the back light because it creates a bit of glow to his shoulders. I have not done any postwork and there is break through on the render. I don’t want to do any postwork until I get the render as perfect as I can.

But here’s my problem. I tried to add depth of focus but when I do, most of the angel’s body becomes out of focus. I don’t know now to set the focus right so that only the parts I want out of focus works. While the depth of focus isn’t all that necessary I still feel that there should be something…shadows of something that will keep it from looking so flat. I tried to create shadows on the ground under the fire but what I’ve done in the past in Daz3d Pro 4.0 doesn’t work anymore in Daz3d Pro 4.5.

In addition I don’t mind that she looks likes she’s floating, she is an angel but I’m thinking maybe that’s where I should have some shadows but where would the light come from? The fire is too far and an angel’s glow shouldn’t cast shadows. She is the one glowing not from some other source of light. There is a bit of shadow at the column wall behind the male but it’s very light and doesn’t help to give the scene the 3d look.

I will probably work with the bush in the front some or remove it altogether but I’m thinking I will work with it to help give the scene more depth. Anyway, anything you can see that will help will be greatly appreciated. Thanks again.

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Posted: 19 May 2013 03:35 AM   [ Ignore ]   [ # 351 ]
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Here’s some great hair that can be used with Daz3d.
Asteria Hair.

http://www.renderosity.com/mod/bcs/asteria-hair/94138/

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Posted: 19 May 2013 12:44 PM   [ Ignore ]   [ # 352 ]
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Thanks.  Also added another hair and a character to the first post.

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Black is Beautiful II - a repository of links and rendering tips for darker skinned characters

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Posted: 30 May 2013 07:31 AM   [ Ignore ]   [ # 353 ]
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Well here is the latest project I am working on, still incomplete. This is my take on Bishop from Uncanny X-men. Still not sure if I should leave him bald or add some hair.

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Posted: 30 May 2013 12:03 PM   [ Ignore ]   [ # 354 ]
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I like Bishop bald but what in the world is wrong with Bishop’s lower half? What exactly am I seeing? I’m a woman and those kinds of things are important. LOL.

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Posted: 30 May 2013 12:14 PM   [ Ignore ]   [ # 355 ]
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What about his lower half?

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Posted: 31 May 2013 08:28 AM   [ Ignore ]   [ # 356 ]
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I don’t know,but I think LJWM is asking where the bulge is as that area is looking like a girls Tani as my 6 year old calls it…sorry. If I am wrong then maybe LJWM could clarify :-(. I do like the look of you character though grin.

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Posted: 31 May 2013 08:37 AM   [ Ignore ]   [ # 357 ]
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How’s this

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Posted: 10 June 2013 03:05 PM   [ Ignore ]   [ # 358 ]
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Much better John. He now looks like a man should.

Islandgurl is right. That ‘gray’ area between his legs looks like what I’ve seen from a bull elephant in heat. Then the fact that he had no budge above that area made me think he was loosing his “parts” down his leg. Now he looks like it’s all where it’s supposed to be. 

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Posted: 10 June 2013 03:15 PM   [ Ignore ]   [ # 359 ]
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Hi Zam,
I found some more hair on Renderosity called “Crinkly-Hair”. It’s beautiful and it can also be used in Daz.

http://www.renderosity.com/mod/bcs/crinkly-hair-for-v4-/55340/

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Posted: 18 June 2013 07:02 AM   [ Ignore ]   [ # 360 ]
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ZamuelNow - 21 January 2013 05:28 PM
KickAir 8P - 21 January 2013 04:51 PM

Bit of a resource post:  thanks to the previous render somebody asked me what I thought of the detail of Adham‘s palms and feet, so I wound up test-rendering my five darkest Genesis skin-textures from DAZ:  Raw VooDoo, Adham, TyreseM5, Candace, and Benjamin . . .

Thanks, that’s actually quite useful.  Wish more promos would show the palms and soles of characters.

Original post’s here if anybody wants to see the pics — below’s the palm shot from the promos of the new Wynn M5.

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