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Black Is Beautiful II
Posted: 01 December 2012 11:13 AM   [ Ignore ]   [ # 256 ]
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LJWM Gain and Gamma are usually set the same I have both of them at 1.
Glad to hear you feel uou are making progress.

I love Raw’s Voodoo texture so I used it here.

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Posted: 01 December 2012 11:35 PM   [ Ignore ]   [ # 257 ]
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Hey Scorpio, that’s wicked. : ).
Can you tell me what Gamma and Gain does? The article Zam hooked me up with didn’t cover it.

Here’s what I have with just a shotlight. I like the orange tint that I didn’t even add to the scene the spotlight created. I think I’m going to work on this one until I get it pretty close and upload it. The background I want for it I haven’t bought yet so I don’t want to add a bunch of light and not use the environment I want. The environment will determine where I place the light. But yes, I’m very happy. I think I’m on my way.

Hey Zam where are you? I’m missing you buddy. I would love to get your feedback too. You’re awesome, my friend. 

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Posted: 02 December 2012 01:57 PM   [ Ignore ]   [ # 258 ]
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LJWM: Very nice! I really like the silhouette effect. I think it might benefit from some more dramatic shadows on the ground plane…try turning shadow softness down and/or switching to raytraced shadows.

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Posted: 02 December 2012 05:35 PM   [ Ignore ]   [ # 259 ]
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LJWM - 01 December 2012 11:35 PM

Hey Zam where are you? 

Here, there, and everywhere.  I like the image but agree that it really needs the ground shadows like were on your image on the previous page.  Actually, it’s got me curious about what the characters would look like in standard lighting instead of shadowed.

As usual, seeing a lot of cool stuff overall in the thread.

Been slowly stumbling across things to add to the list in the first post.  Some day I may even eventually get around to actually making it organized. Maybe.

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Black is Beautiful II - a repository of links and rendering tips for darker skinned characters

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Posted: 02 December 2012 06:10 PM   [ Ignore ]   [ # 260 ]
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I’m loving all the renders. I want to play, too.

Here’s my contribution: Lady of the Two Lands.

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Posted: 02 December 2012 08:56 PM   [ Ignore ]   [ # 261 ]
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Auset, nice….I like it.

Hey Zam, so glad you’re still around. Please, don’t leave me now, my friend.  grin.
So folks I’ve been having some interesting and intriquing steps in my rendering of this scene and loads of fun, it took me 9 full renders to get to this,  but by jove I think I’ve got it.

Here’s the stats.  One Distant Light acting as the sun with similar color to the background, 2 SpotLights one with a slightly lighter color than the Distant Light working with the background sun lighting and 2 Linear point lights. One white right below the female’s gun and one white directed at the male but casting light on the female so that her abdomen muscles are not in shadow. The novel will have them on another plant with red/orange lighting so this works well.

Here are the problems I see right off and things I’m going to have to work on . 1) the spotlight on the male washes out the color on his gloves. 2) her knee to the ground is too high but when I move her down her boot goes under the floor line. 3) I’m not happy with the reflections of the material on the guns but I may not mess with that at all. 3) There’s something dark across the male’s shoulders that dulls his skin that I don’t like. It maybe a shadow coming from the female, not sure what’s happening here. 4) It’s hard to tell where all the light is coming from in front of them but I may just have something like a spotlight in the environment that’s coming from the back thus the viewer can assume there’s also a spotlight in front of them as well. Not sure how I’m going to handle that.

But I’m really loving what I’m seeing and the result of this is all Zam’s fault for which I will always be eternally gratetful. grin.

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Posted: 02 December 2012 09:08 PM   [ Ignore ]   [ # 262 ]
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LJWM - 02 December 2012 08:56 PM

Auset, nice….I like it.

Thank you.

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Posted: 02 December 2012 09:13 PM   [ Ignore ]   [ # 263 ]
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Looks much nicer.  A little clipping here and there but there’s varying ways to fix that.  Likewise, the metallic textures could either be done as a separate render pass with just the guns or perhaps postworked.  Personal opinion but you might want to tweak the woman’s expression.  You could go either direction of making her look more coy or more determined but it seems a little blank right now.  The knee is probably fine as is, especially since the adjustments would require tweaking the whole leg if not the whole body.

Glad to see the help…helped.  Us new folks gotta stick together wink

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Posted: 02 December 2012 10:12 PM   [ Ignore ]   [ # 264 ]
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Hey, Zam, I’m all for sticking together. grin
“A little clipping”? Not sure what you mean by this. I did notice his shirt is sticking out at the back but I can fix that with post work. Her shoulders look a bit strange but I think that can be fixed with post work as well. I’m also confused by the words, “a separate render pass”? That one has me stumped. If these two statements are too detailed to impart here I completely understand.

I do understand about her expression. It came with the pose as did his. I did create an expression where she looked like she just caught someone she’s ready to shoot but it kind of destoryed how pretty she looked to me. She looked like she was smelling something unpleasant. LOL.

I think I need to move the gun down from her face a bit as well. I may give her an “I caught you” look but she’s a very serious person and doesn’t play which is opposite from him who is has an always joking, silly streak that gets on her nerves all the dang time.But he does work well and gets into the fight with no problem. That’s why he’s loading his gun (which he forgot to do) while she’s holding down the…whoever.

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Posted: 02 December 2012 10:33 PM   [ Ignore ]   [ # 265 ]
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1 Inner thigh sticking through pants
2 Pouch sticking into leg

I might have the terminology wrong but I was meaning that you could do a render with just the guns.  Doing that would allow for different lighting/render settings to bring out their reflections/texture.

BTW, V4 or Genesis for the woman?

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Posted: 02 December 2012 11:17 PM   [ Ignore ]   [ # 266 ]
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Oh my goodness… I didn’t see those at all. Now that’s too funny. They both had some problems with the skin breaking through but I did mesh smoothing a couple of times and it was fixed, at least it use to be fixed. And the pouch in the leg? I never saw that. Thank you loads.  I think I can fix it, if not I know I can remove it. Her left hand half glove has some problems as well. I also moved the gun down some so it’s not so close to her face. 

She’s Victoria 4.2 Nabila with a few tweaks. I loved the gear and the morph and used it all except the hair. Nabila’s skin is great. I wanted it to look as real as possible and it does. But I also think the lighting and rendering helped a lot with the skin and that I owe to you. 

He’s Michael 4 with the Brad morph and a few tweaks as well. I also used my set of actual eyes with reflections for both. Didn’t like the eyes they both came with.

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Posted: 03 December 2012 01:10 AM   [ Ignore ]   [ # 267 ]
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Thats a big improvement.
A couple of things I would tweak are her knee is floating not resting on the floor and his eyes are not looking in the correct direction they seem to be staring off oddly.
Personally I would also tip the camera down and put something behind them the sudden cut off of the pavement makes the background look like a background it doesnt blend in very well.
Id also have more space above his head its cut a bit too close.
These are all little things but they really do help to finish an image off.

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Posted: 03 December 2012 02:25 AM   [ Ignore ]   [ # 268 ]
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scorpio64dragon - 03 December 2012 01:10 AM

Thats a big improvement.
A couple of things I would tweak are her knee is floating not resting on the floor and his eyes are not looking in the correct direction they seem to be staring off oddly.
Personally I would also tip the camera down and put something behind them the sudden cut off of the pavement makes the background look like a background it doesnt blend in very well.
Id also have more space above his head its cut a bit too close.
These are all little things but they really do help to finish an image off.

Thanks so much Scott. That render really helped me understand where the shadows should lay and the coloring that would automatically render. It really helped.

Hey Scorpio,
Yes, indeed…in my post #261 that was one of the problems I saw right off. But when I lower the knee her right foot goes down below the floor line. I think I may just increase the shadow at her knee at post work if this happens with the environment that I’m going to buy for the final book cover. Right now I’m hoping to figure out lighting and rendering so that all my renders are much better.

I also agree with the cutting of his head and that it’s very close but when I tip down his head, the female’s gun moves up and covers her face. It’s a dilemma for sure. In addition the printing of covers have to have much space as well. What I’ll have to do is pull back on the zoom to create more space. But I’m working on lighting and rendering in hopes to create better final renders so I did leave that in lieu of getting the shadow, reflections and lighting right.

I did render it with a few changes that I’ve enclosed here. I’m now wondering why there’s no shadow of her against him. It may be because of the spotlight that’s to the left of the scene. They look like their are touching when he’s actually a few inches back. I’m going to have to lift the Linear light at the gun again. The reflection is off there as well.

The first is the render with the fixes that Zam noticed and the second is the distance between them that I’m thinking should have some kind of shadow on him from her so that they don’t look like his pushing against her head.

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Posted: 03 December 2012 03:06 PM   [ Ignore ]   [ # 269 ]
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Shayana and Jadzia amongst others are 50% off today as part of Rendo’s December deals.

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Posted: 04 December 2012 10:16 AM   [ Ignore ]   [ # 270 ]
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Auset - 02 December 2012 06:10 PM

I’m loving all the renders. I want to play, too.

Here’s my contribution: Lady of the Two Lands.

Absolutely STUNNING!

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