This is probably some really silly thing that I am missing here, but I’ve gone all the way back to the basics on UV Mapping to try to get an idea on how it works, and it doesn’t seem to be working correctly for me.
I’ve been following the basic tutorial from Geeks at Play on UVMapping, and just mapping a simple square - I can see how it unfolds and lays out the map, but the checkerboard that appears in the uv view doesn’t appear on my object in my perspective view, and then when I take the picture into PSP and add a texture, then try to open it and use it as a texture in Hexagon, it shows up in the uv mapping view, but not on the object. I am not sure if there is a setting I am missing - I follow the tutorial exactly but I can’t catch how he is getting the checkerboard onto the square. Thanks so much for reading - really hope someone can help with this! Below is a picture of how my screen looks, and how the tutorial has the texture he created on the object - (and strangely, not in the uv view).


