Now I haven’t tried this myself, but I assume you want to make the lamp a DS prop, parent all of the sub-objects to a main object and then Save As > Support Asset > DSF Figure or Prop file.
I know you can do this with .pp2’s, just not sure with DSF prop, like I said, haven’t tried yet.
That is exactly what I’m trying to do but you can not have props with several parts then it as to be a figure. No need to try, it will not work, at least not in DS4.0
There’s also the OBJtoPP2 script for DS3, but I haven’t tried it in DS4 to see if it still works.
Hmm… don’t know if this was of any help or not…
OBJtoPP2 was one of the first things I tried. Unfortunately it will bake the parts to a single object in the pp2.
Well… Thanks for trying
Try using Legacy/Parametric rigging and see if that enables the shadow option on individual bones - in a TriAx figure the mesh belongs to the root, though I would have expected the code that allows bone-visibility to work to have enabled bone-shadow casting options too.
Thanks for a good try but same old, same old. Visible in Render works for the bones, Cast Shadow dose not.
I agree, as the button is there you would expect it to work.
Ehm, just parent the primitives to one another. No need to make a figure at all.
For my personal use that will work fine but I was planing to release the lamp as a freebie. Releasing the lamp as three separate parts would make it look like I was totally clueless, no need to spell it out to people
Thank You all for the answers! More suggestions are welcome!