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Carrara Challenge #7:  “CARDS FROM AN UNUSUAL DECK”  - Work In Progress (WIP)
Posted: 16 February 2014 04:50 PM   [ Ignore ]   [ # 76 ]
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Very interesting the latest WIP evolutions, I believe we are going to have a good contest. grin

The Entry thread will open in a few hours. You may continue to post WIPs here until the Entry thread closes, a good opportunity for anyone wants to join the challenge and has not posted yet!

Good luck to everybody. smile

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Posted: 16 February 2014 05:13 PM   [ Ignore ]   [ # 77 ]
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I hadn’t quite taken on board how soon the entries needed to be in!

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Posted: 16 February 2014 05:50 PM   [ Ignore ]   [ # 78 ]
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PhilW - 16 February 2014 05:13 PM

I hadn’t quite taken on board how soon the entries needed to be in!

Not even my entry is finished yet, though I’m sure we’ll make good use of the whole week remaining. smile

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Posted: 16 February 2014 05:59 PM   [ Ignore ]   [ # 79 ]
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I don’t think I will make this one. downer  I have non CG commitments, CG commitments and it’s tax season here in the US. All this means no time to spare.

I really am sorry. I think these challenges are a great way to evangelize Carrara and DAZ 3D, not to mention provide a plug for the very talented PAs that have sponsored them.

With as much snow and cold as we’ve had in my little slice of heaven, it’s been a major time vampire just to keep the driveway cleared and feed the cows.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 17 February 2014 08:08 PM   [ Ignore ]   [ # 80 ]
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jrm21 - 14 February 2014 10:04 PM


here is just a quick “wip” render of my cards. A back, and four “suit” cards. The card itself was created in the vertex modeler (which I barely have a clue how to use) smile  The suit symbols were made in the spline modeler from imported line art outlines.

 

Now seeing your final entry, it’s pretty cool you made up your own type of cards to fit the theme of your render.

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Posted: 17 February 2014 08:13 PM   [ Ignore ]   [ # 81 ]
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evilproducer - 16 February 2014 05:59 PM

 
With as much snow and cold as we’ve had in my little slice of heaven, it’s been a major time vampire just to keep the driveway cleared and feed the cows.

I’m over in Michigan we are supposed to get 5 more inches tonight, it’s getting very old keeping the drive clean, but no cows to feed.  We are supposed to hit the 30’s this week.

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Posted: 17 February 2014 09:47 PM   [ Ignore ]   [ # 82 ]
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Here is a WIP for my protagonists.  The models are close to complete.  Their shaders need to be cleaned up, and some other details (her hair is awful), but the bones and rigging seem to be working OK.  The battle scene is dropped in as a background.  I need to clean it up, but it should be done in plenty of time for the deadline.

The title will be something along the lines of “Snatched from the Diamond Deck”, or “Jack and the Diamond Queen.”

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Posted: 18 February 2014 06:41 AM   [ Ignore ]   [ # 83 ]
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diomede64 - 17 February 2014 09:47 PM

Here is a WIP for my protagonists.  The models are close to complete.  Their shaders need to be cleaned up, and some other details (her hair is awful), but the bones and rigging seem to be working OK.  The battle scene is dropped in as a background.  I need to clean it up, but it should be done in plenty of time for the deadline.

The title will be something along the lines of “Snatched from the Diamond Deck”, or “Jack and the Diamond Queen.”

Jacked from the Diamond Deck

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Posted: 18 February 2014 07:15 AM   [ Ignore ]   [ # 84 ]
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While approaching to my final render, I would like to add some more details about the modifiers I used.
I needed a column and a cylinder was a too linear for me, so I took inspiration from the Solomonic column shape.

The base primitive is a cube, scaled on the Z axis: in the Assemble Room image you can see the basic object and, on the right, the same object with a Black Hole Modifier applied. Create a duplicate, rotate it upside down and stack the two objects vertically. The result is in the other image attached.

Not bad, I think. smile

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Posted: 18 February 2014 07:24 AM   [ Ignore ]   [ # 85 ]
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kashyyyk - 18 February 2014 06:41 AM
diomede64 - 17 February 2014 09:47 PM

Here is a WIP for my protagonists.  The models are close to complete.  Their shaders need to be cleaned up, and some other details (her hair is awful), but the bones and rigging seem to be working OK.  The battle scene is dropped in as a background.  I need to clean it up, but it should be done in plenty of time for the deadline.

The title will be something along the lines of “Snatched from the Diamond Deck”, or “Jack and the Diamond Queen.”

Jacked from the Diamond Deck

Tremendous!  Thank you.

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Posted: 18 February 2014 08:13 AM   [ Ignore ]   [ # 86 ]
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MicioDue - 18 February 2014 07:15 AM

While approaching to my final render, I would like to add some more details about the modifiers I used.
I needed a column and a cylinder was a too linear for me, so I took inspiration from the Solomonic column shape.

The base primitive is a cube, scaled on the Z axis: in the Assemble Room image you can see the basic object and, on the right, the same object with a Black Hole Modifier applied. Create a duplicate, rotate it upside down and stack the two objects vertically. The result is in the other image attached.

Not bad, I think. smile

Clever!

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Posted: 18 February 2014 08:18 AM   [ Ignore ]   [ # 87 ]
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I’ve been working on my card soldier…
Everything is modeled in the vertex modeler and there is not a single bone in it. LOL

Every part is just parented, and then using ball joint constraints..

The shader uses Anything Goos from DigitalCarverGuild. It still needs some work.

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Posted: 18 February 2014 08:20 AM   [ Ignore ]   [ # 88 ]
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Varsel - 18 February 2014 08:18 AM

I’ve been working on my card soldier…
Everything is modeled in the vertex modeler and there is not a single bone in it. LOL

Every part is just parented, and then using ball joint constraints..

The shader uses Anything Goos from DigitalCarverGuild. It still needs some work.

Terrific design!

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Posted: 18 February 2014 11:31 AM   [ Ignore ]   [ # 89 ]
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Varsel - 18 February 2014 08:18 AM

Every part is just parented, and then using ball joint constraints.

 

Brilliant idea.  As I said, your soldiers would kick my soldiers butts in a battle!

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Posted: 19 February 2014 08:32 AM   [ Ignore ]   [ # 90 ]
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Maybe something is taking shape..

For the flags I did use Wave and Linear Wave modifiers to get the movement in the wind.

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