I am still just learning Carrara…. but painting the selection would work only on facing polygons and its rather fast…. or you could select a middle polygon and grow click which grows initially on the side you start with. Also you could select all (double click a polygon) and then rotate 90 degrees and then shift marquee the back half out of the selection. But I agree an option to only select facing polygons would be nice for the marquee and lasso.
Thanks, MP. But like I say in my initial post, the difficulty is coming while editing a rigged object in the Ass’y room, specifically editing morphs on a conforming clothing. As we all know, often they are comprised of multiple, unwelded objects, and usually we don’t know the limits of the objects unless we do a lot of investigation, so Growing (which I use all the time) ain’t gonna do the trick. Which is why I like the rect select tool, it’s quick and easy and covers all bases.
Also, if you want to select all the polys even down into the deep crevices of folds, etc., Painting might not do it. Though that is one of those tools that I forget to use, and might come in handy, so thanks for the reminder.
And since it’s in the Assy Room, chances it’s on a character, which is blocking the view of the back parts of the clothing, so unless you’re really careful (or take the time to hide all the interfering characters, etc.) you could be editing all day on what you think is the front of the clothing, when in fact you accidentally selected one lone vertex in the back somewhere, and when you’re done with your wonderful editing job, you realize there’s one vertex behind the character that is sticking out 12 feet behind it, all alone. So what I do is, after selecting, make a note of the position of the manipulator to see that it’s in the middle of the center of the front polys, and not shifted to the back because of a lone poly selected somewhere.
BTW, maybe RC (whoever that is…) didn’t suggest using Hex because he read the first line of my inital post.