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Leaves
Posted: 06 July 2012 03:51 PM   [ Ignore ]
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Can anyone tell me how the wind-blown autumn leaves were created in this Ksenia promo image?
Is it a DAZ package? Photoshop?
Or any alternative methods suggested for creating blowing leaves.
Thanks!

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Posted: 06 July 2012 03:56 PM   [ Ignore ]   [ # 1 ]
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I’m not positive, but I’d bet its done in Photoshop.

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Posted: 06 July 2012 03:58 PM   [ Ignore ]   [ # 2 ]
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There’s this:

http://www.renderosity.com/mod/bcs/index.php?ViewProduct=91795

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Posted: 06 July 2012 04:11 PM   [ Ignore ]   [ # 3 ]
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Now that’s a neat pack. Thanks for pointing it out.

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Posted: 06 July 2012 04:41 PM   [ Ignore ]   [ # 4 ]
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I think you will possibly find that it was done using Nerd’s Blowing in the wind tool

http://www.daz3d.com/shop/blowin-in-the-wind-tool/

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Posted: 06 July 2012 04:48 PM   [ Ignore ]   [ # 5 ]
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chohole - 06 July 2012 04:41 PM

I think you will possibly find that it was done using Nerd’s Blowing in the wind tool

http://www.daz3d.com/shop/blowin-in-the-wind-tool/

The Cofleck-gnorg one might be better for on the ground leaves, but this one is much more versatile.  Never knew it was in the store. Nice.

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Posted: 06 July 2012 04:52 PM   [ Ignore ]   [ # 6 ]
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chohole - 06 July 2012 04:41 PM

I think you will possibly find that it was done using Nerd’s Blowing in the wind tool

http://www.daz3d.com/shop/blowin-in-the-wind-tool/

Darn beat me to it. I forgot the name so it was a pain to find.

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Posted: 06 July 2012 04:55 PM   [ Ignore ]   [ # 7 ]
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There’s also the scatters series by Traveller over at RDNA http://www.runtimedna.com/Modualz-Scatters-Vol-6-Leaves-2.0.html

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Posted: 06 July 2012 07:20 PM   [ Ignore ]   [ # 8 ]
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And just about all of the blown leaf or falling leaf packs out there seem to be maple leaves, so telling them apart is going to be tricky.

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Posted: 06 July 2012 07:36 PM   [ Ignore ]   [ # 9 ]
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JOdel - 06 July 2012 07:20 PM

And just about all of the blown leaf or falling leaf packs out there seem to be maple leaves, so telling them apart is going to be tricky.

Oh come on JOdel, it’s so easy to make your own for most of the sets. Just a Texture map a Trans map and maybe a Bump/Dis map. And the Texure maps are all over the net. And other stuff is easy too, hearts or flowers ect..

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Posted: 07 July 2012 03:44 AM   [ Ignore ]   [ # 10 ]
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The Nerd one actually has 4 different leaf maps as well as some others, like petals and snowflakes.

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Posted: 07 July 2012 07:59 AM   [ Ignore ]   [ # 11 ]
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I just bought Nerds. I have a pack that the leaves would be good in for the promos.

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Posted: 07 July 2012 09:03 AM   [ Ignore ]   [ # 12 ]
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Count Marco - 06 July 2012 03:51 PM

Is it a DAZ package? Photoshop?

I thought that all Daz Store Promos are not allowd Postwork apart from Colour Correction, is that correct? So if that is the case it would have to be a product like the ones mentioned above or a a plane with leaves and trans maps on.

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Posted: 07 July 2012 04:07 PM   [ Ignore ]   [ # 13 ]
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chohole - 07 July 2012 03:44 AM

The Nerd one actually has 4 different leaf maps as well as some others, like petals and snowflakes.

...I have it and it is a wonderful effects tool.  It also has bees as well.


...oh, and it currently is on sale.  As it is not a plugin it should work with any version of Daz Studio.

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Posted: 08 July 2012 12:36 AM   [ Ignore ]   [ # 14 ]
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I made one Random Runtime Render Roulette picture with it:


1. Blowin’ in the Wind’ Tool
2. Dream Home Yard and Pool Decor Eclectic
3. Dream Home: Great Room Furniture—London
4. SilverMoon Colors


As a kid Emily liked visiting Aunt Edwina and Uncle Frank; they were very spontaneous sort of people in general. If it felt like a good idea to grab the living room carpet for sitting by the poolside, along with a small table for a drink, that’s what would happen in their household. However, Emily could never decide if the downside of visiting them was…


1) Listening Uncle Frank tell his stories non-stop, on repeat, over and over again


or


2) Looking at Uncle Frank’s horrible, horrible 80s hair toupee.


Fortunately a rogue gust of wind removed one variable from play.

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