Yes, that helped, thank you.
Oddly, render settings 1 and 4 both show the man’s face. Settings 2 and 3 white it out.
Also, 4 seems quicker to render than either 2 or 3, though it’s supposed to be the other way around. As for quality, I’m not sure that 4 is better quality than 3 or 2.
The Render settings currently in place:
Hi… Glad it helped
Setting 1 is a hardware assisted Preview render and will look more or less like what you see in the viewport so it renders pretty fast
Settings 2 and 3 are hardware assisted using OpenGL and OpenGL Shader. Certain light settings and arrangments will cause that white-out effect in the render. As for speed, I believe that is rather dependent on the available hardware resources of your computer.
Setting 4 uses the 3Delight software driven render engine. The lights and textures/shaders that you use in studio are designed to take advantage of 3Delight. The render times will vary based on many factors, lights, shadows/ shadow types and settings, shaders, transparency maps and render settings to name a few.
As fixmypcmike said, lowering the Shading Rate in the render settings will give you higher quality renders, but it will increase time. Also large render dimensions will increase time. While building your scene, using the Spot Render tool, smaller render size and higher shading rate is a good way to judge how your lights and surfaces are going to look. When you believe you’re done, then adjust the render settings to higher quality and set your render size and let it cook. Just don’t forget to SAVE your scene before rendering.
Also if your scene is really big or complex and/ or your rendering to a large dimension, use Render to File. Rendering to a new window uses system ram that could be put to use by the renderer.
Well I hope this helps and Happy Rendering…