I don’t think it is as simple as the ambient setting for the skin, but it is worth a check.
Advanced shaders use diffuse as preview but can look completely different when rendered.
So what are the material settings for the skin?
Have you by any chance use a skin shader made for Poser?
Oh, and you have exceeded the max size for posting on your renders.
Must run to work now, so will reply to only one at this moment, will reply more after I return from work. Thank you to everyone for your replies.
How would I find out if the skin in question is using Elite Human Surface Shader? If I’m not mistaken, I did once purchase EHSS, but whether I’ve downloaded it to my current computer and whether the skin in question is using it, I’m not sure…
Yup, select the figure on the scene tab, swtich to the surface tab and then select something like “2_SkinFace” and look at the top, it’ll show you the shader, it’ll say like “DAZ Default” or omHumanSurface or omUberSurface.
If it’s the middle one omHumanSurface, then that’s you’re culprit. If it says something else, then it may be a purely custom shader.
By the way, the render is from quality setting “3”. (“4” being the best—and slowest.)
Change the render quality setting to “4”. “3” is a hardware assisted render using OpenGL Shader, that’s why the figures skin is washing out with the current light set.
Also the light set you are using is optimized for poser, so you may need to adjust some of those lights. Unless you are happy with the lighting in the render, then leave them be.
I sometimes believe lighting is a personal taste if it achieves the look you are going for.