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I can fool you.
Posted: 08 January 2014 01:09 PM   [ Ignore ]   [ # 16 ]
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StratDragon - 08 January 2014 01:08 PM

The face is entirely too symmetric, the left and right side of any human face is never a mirror.

The skin looks entirely too matte finished, there should be a slight transparency or light gain around the ears, there s none.

The reflection in the eyes does not appear to be coming from a light source but an image, it looks painted on.

The hair, especially the facial hair has no luster and it doesn’t match the hair on the models head in terms of glossiness.


its a good render but you’re only fooling yourself thinking you food anyone who uses this software or has done 3D modeling.

this is close, it was done in Maya and you could study this and see why this looks far more convincing.
http://cghub.com/images/view/412958/

Holy crud.  That render is incredible.

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Posted: 08 January 2014 01:10 PM   [ Ignore ]   [ # 17 ]
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Since Chohole was apparently too elliptical in her post I’ll be blunter - no snapping, no snarling, no sneering. No replying to posts that annoy you - if you feel they require attention, hit the Report button.

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Posted: 08 January 2014 01:12 PM   [ Ignore ]   [ # 18 ]
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SickleYield - 08 January 2014 01:09 PM
StratDragon - 08 January 2014 01:08 PM

The face is entirely too symmetric, the left and right side of any human face is never a mirror.

The skin looks entirely too matte finished, there should be a slight transparency or light gain around the ears, there s none.

The reflection in the eyes does not appear to be coming from a light source but an image, it looks painted on.

The hair, especially the facial hair has no luster and it doesn’t match the hair on the models head in terms of glossiness.


its a good render but you’re only fooling yourself thinking you food anyone who uses this software or has done 3D modeling.

this is close, it was done in Maya and you could study this and see why this looks far more convincing.
http://cghub.com/images/view/412958/

Holy crud.  That render is incredible.

yes, that would have fooled me but I saw the wireframes and solids that lead up to that image and don’t tell me what happened in the last 5 episodes of Breaking Bad! I’m wiring for netflix to update me and not taking to a lot of people at the water cooler in the event they spoil it.

Richard Haseltine - 08 January 2014 01:10 PM

Since Chohole was apparently too elliptical in her post I’ll be blunter - no snapping, no snarling, no sneering. No replying to posts that annoy you - if you feel they require attention, hit the Report button.

I hope I did not come off as attacking the OP, I read criticism of the works flaws and respond to what tipped me off as not being fooled.

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Posted: 08 January 2014 01:14 PM   [ Ignore ]   [ # 19 ]
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SickleYield - 08 January 2014 01:01 PM

It is a nice render, but it is a long way from realism.  Here are some examples of nearly photoreal characters by artists on deviantart.  Many use a DS to Octane or DS to Reality workflow.

http://laticis.deviantart.com/art/A-time-of-Questioning-424856411
http://calladsreality.deviantart.com/art/Featuring-Sweet-Dublin-304753163
http://hellboysoto.deviantart.com/art/Skin-Study-01-415821292

All three of these artists have other examples.  Skin is important, but the biggest key is lighting.

I don’t even attempt this.  I think that you can have a scene that tells a story, or you can have photorealistic humans; at the current tech level, working as a solo artist on a reasonable production schedule, you basically can’t have both.  This is why the photoreals tend to be pinups, or if full scenes, still lifes.  This is not to devalue them as art at all - I favorite pieces by all of these artists, and they are stunningly gorgeous and inspiring.  But it’s not the be-all and end-all of 3d, and it should never be the only aim of 3d art.

I prefer a degree of deliberate stylization that still lets me tell the picture’s story, where that’s what I’m trying to do.  And while I’m not in the same class as some other DAZ PA’s, or the DAZ promo artists, sometimes I succeed reasonably well.

http://sickleyield.deviantart.com/art/Tickets-Please-405213885
http://sickleyield.deviantart.com/art/Pixie-Pickpocket-414638826?q=gallery:SickleYield/14218253&qo=8
http://sickleyield.deviantart.com/art/Slay-the-Monster-Rescue-the-Prince-420508932?q=gallery:SickleYield/14218253&qo=1

Whenever somebody brings up photorealism my mind immediately goes to Hellboy’s Skin Study.  It’s a stunning image.  I really liked your “Tickets Please” image.  I agree photorealism isn’t the only goal for 3D art.  It looks incredible when it can be achieved, but it isn’t the only form of artistic expression.  Look at Disney and Pixar, they’ve created great art over the years.  Their character design is incredible and I consider it very artistic, but nothing they’ve done is photorealstic.  Another example would be 3D Universe.  His toon stuff is awesome, and I definitely think it is art worthy of praise, but it is anything but photorealistic.

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Posted: 08 January 2014 01:15 PM   [ Ignore ]   [ # 20 ]
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snowpheonix - 08 January 2014 11:25 AM
Mattymanx - 08 January 2014 11:24 AM

Its a nice render.  But its not realistic.

Show me better and tell me how you did it.  Thanks in advance. smile

It’s a very nice render, and we all strive for realism but if you are familair with the term “uncanny valley” it is an as-yet unattained quality even at the very cutting edge of the industry.

One thing that I think helps considerably is lighting. Have you tried LUX render? It produces some amazing results.

Here’s some examples

the first one is in 3delight.

the second one, still in daz studio, has been sent to lux render via the luxus bridge for daz studio.

I added a third one which has a side-by-side comparison of 3delight vs lux for the same figure.

No, mine aren’t real enough to fool anyone, nor are yours, nor anyone’s -but you can consistently raise the quality through careful work with lighting, surfaces, and so on. Keep striving! Your render is very nice;)

 

 

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Posted: 08 January 2014 01:22 PM   [ Ignore ]   [ # 21 ]
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sgreco1970 - 08 January 2014 01:15 PM
snowpheonix - 08 January 2014 11:25 AM
Mattymanx - 08 January 2014 11:24 AM

Its a nice render.  But its not realistic.

Show me better and tell me how you did it.  Thanks in advance. smile

It’s a very nice render, and we all strive for realism but if you are familair with therm “uncanny valley” it is an as-yet unattained quality even at the very cutting edge of the industry.

One thing that I think helps considerably is lighting. Have you tried LUX render? It produces some amazing results.

Here’s some examples

the first one is in 3delight.

the second one, still in daz studio, has been sent to lux render via the luxus bridge for daz studio.

No, mine aren’t real enough to fool anyone, nor are yours, nor anyone’s -but you can consistently raise the quality through careful work with lighting, surfaces, and so on. Keep striving! Your render is very nice;)

 

I couldn’t agree with you more about lighting and ‘Lux Render’ is pretty good but I hate waiting all day for good render.. It’s pretty rare that I feel that patient.

I’m really loving your render and thanks for sharing.. She’s brilliant.  I actually love the chrome clothing although I know its because of the way that Lux handles materials differently.  I think thats the other thing about Lux that annoys me is that you never really know until after the fact how the materials are going to react in that atmosphere.

Thank you so much for sharing.  Absolutely breath taking renders..  You could fool a lot of people with that .. GREAT JOB!

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Posted: 08 January 2014 01:23 PM   [ Ignore ]   [ # 22 ]
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DAZ_jared - 08 January 2014 01:14 PM
SickleYield - 08 January 2014 01:01 PM

It is a nice render, but it is a long way from realism.  Here are some examples of nearly photoreal characters by artists on deviantart.  Many use a DS to Octane or DS to Reality workflow.

http://laticis.deviantart.com/art/A-time-of-Questioning-424856411
http://calladsreality.deviantart.com/art/Featuring-Sweet-Dublin-304753163
http://hellboysoto.deviantart.com/art/Skin-Study-01-415821292

All three of these artists have other examples.  Skin is important, but the biggest key is lighting.

I don’t even attempt this.  I think that you can have a scene that tells a story, or you can have photorealistic humans; at the current tech level, working as a solo artist on a reasonable production schedule, you basically can’t have both.  This is why the photoreals tend to be pinups, or if full scenes, still lifes.  This is not to devalue them as art at all - I favorite pieces by all of these artists, and they are stunningly gorgeous and inspiring.  But it’s not the be-all and end-all of 3d, and it should never be the only aim of 3d art.

I prefer a degree of deliberate stylization that still lets me tell the picture’s story, where that’s what I’m trying to do.  And while I’m not in the same class as some other DAZ PA’s, or the DAZ promo artists, sometimes I succeed reasonably well.

http://sickleyield.deviantart.com/art/Tickets-Please-405213885
http://sickleyield.deviantart.com/art/Pixie-Pickpocket-414638826?q=gallery:SickleYield/14218253&qo=8
http://sickleyield.deviantart.com/art/Slay-the-Monster-Rescue-the-Prince-420508932?q=gallery:SickleYield/14218253&qo=1

Whenever somebody brings up photorealism my mind immediately goes to Hellboy’s Skin Study.  It’s a stunning image.  I really liked your “Tickets Please” image.  I agree photorealism isn’t the only goal for 3D art.  It looks incredible when it can be achieved, but it isn’t the only form of artistic expression.  Look at Disney and Pixar, they’ve created great art over the years.  Their character design is incredible and I consider it very artistic, but nothing they’ve done is photorealstic.  Another example would be 3D Universe.  His toon stuff is awesome, and I definitely think it is art worthy of praise, but it is anything but photorealistic.

Thank you!  Yes, HellBoy’s work really is stunning.

Full toon stylization is big, big money in our industry. :D The ability to work with the semireal to the extent that we do for DS is largely a prerogative of our little corner of 3D.  This intersection of not-especially-toon figures with visual storytelling beyond “here’s a picture of a person” is otherwise only common in some of the better-funded 3d videogames (and only some).

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Posted: 08 January 2014 01:26 PM   [ Ignore ]   [ # 23 ]
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I have to agree with Jared here, I look for art rather than realism, if i wanted a realistic look I would have studied photgraphy instead of art and design, however if you want realsim, you can’t get much better than this image which is posted in the gallery here. Sadly she doesn’t say which program she used.

http://www.daz3d.com/gallery/#images/18666

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Posted: 08 January 2014 02:52 PM   [ Ignore ]   [ # 24 ]
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Some of the promo renders at Rendo are pretty realistic, check out Godin’s store for example.

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Posted: 08 January 2014 03:19 PM   [ Ignore ]   [ # 25 ]
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chohole - 08 January 2014 01:26 PM

I have to agree with Jared here, I look for art rather than realism, if i wanted a realistic look I would have studied photgraphy instead of art and design,

Photography has its limitations however. With 3D renders you can compose and arrange the scene almost any way you want, that’s rarely the case in the real world (and it can get pretty expensive if you try). That’s why they use 3D for special effects in movies.

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Posted: 08 January 2014 03:20 PM   [ Ignore ]   [ # 26 ]
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snowpheonix - 08 January 2014 01:22 PM

I couldn’t agree with you more about lighting and ‘Lux Render’ is pretty good but I hate waiting all day for good render.. It’s pretty rare that I feel that patient.

I’m really loving your render and thanks for sharing.. She’s brilliant.  I actually love the chrome clothing although I know its because of the way that Lux handles materials differently.  I think thats the other thing about Lux that annoys me is that you never really know until after the fact how the materials are going to react in that atmosphere.

Thank you so much for sharing.  Absolutely breath taking renders..  You could fool a lot of people with that .. GREAT JOB!

Thanks for the kind words wink

Yeah, LUX is not quick and its not without both learning curve and time investment but there are some things to consider.

First, there are *some* (not enough, hint hint product creators looking for suggestions) lux material presets that can alleviate the time investment a bit. However, almost no scene is going to be something you can just pop into lux and go. But if you accept that setting materials and lights for lux is just part of the process, just as it is for setting materials and lights in Daz or Poser, it is ok. Particularly if your eyes are on the prize of the final results, which are always worth the time.

But second, do what i do. Set your scene and materials and lights etc and set it to render before you go to bed. Give it a few minutes just to make sure everything is the way you want it, and then go to bed! You wake up to a lovely render in the morning smile

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Posted: 08 January 2014 03:48 PM   [ Ignore ]   [ # 27 ]
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I can fool you.

Perhaps not this lot but that is at least partly due to mind set and expectations (they expect 3d renders they see 3d renders) and hyper criticism creeping in. But a fair few of the uninitiated would no doubt be “fooled”. On close inspection some of them would realize that there were things about the render that did not “feel” right but many of those are not something people would even really be consciously aware of. No matter what there would be some people who never realized it was anything but a photo. I say this with absolute surety because I’ve had renders that people were sure were photos and I’m not the worlds greatest at realism by any stretch. Again, people at least partly view images with expectations for what they are. People who don’t expect 3d renders are far more likely to accept images as photos. If this were not true then people would not be able to suspend disbelief at movies with 3d special effects (and even many non 3d effects) that almost always suffer from at least a few “unrealistic” flaws.

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Posted: 08 January 2014 03:51 PM   [ Ignore ]   [ # 28 ]
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For me aiming for realism as a personal challenge to show off. smile

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Posted: 08 January 2014 04:05 PM   [ Ignore ]   [ # 29 ]
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I have been know to do things in reverse,  Take a photo, ok an old photo, and then try to reproduce it in 3D. This was done completely in Bryce, (I can show you the wire frame if you doubt) Then of course one decides to add some figures, to try and make it look like the St Patrick’s day parade I saw in the real village, and then used some Postwork it to make it look old again. May not be realistic to some, but it was popular when I did it. The best comment I had on it was from someone who actually knew the village and didn’t know me. They recognised it.

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Posted: 08 January 2014 04:32 PM   [ Ignore ]   [ # 30 ]
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SickleYield - 08 January 2014 01:09 PM
StratDragon - 08 January 2014 01:08 PM

http://cghub.com/images/view/412958/

Holy crud.  That render is incredible.

I do have to agree that that render is AMAZING.  On the other hand, I don’t know why people are so quick to write off Daz Studio. It’s a great program and with the right touches… I stand by my idea that people can be fooled by our creations although it is good to see somebody that wants to raise the bar.  Great work.  Thanks for sharing.

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