Genesis (and other Daz characters) not importing BVH data correctly?
I have been trying to import mocap data in to Daz Studio 4.6 Pro & Carrara 8.5 Pro, with not much success :(
My final aim is to use the data from Brekel Pro Face & Pro Body motion capture programs to animate Characters that can be used in both Carrara & Daz studio. I have had some success with the Pro Face side of things by importing the data as PZ2 file format in both Daz Studio & Carrara, this works perfect. Where I am hitting a block in the road is with Pro Body exports, it does not export PZ2 but does export BVH. These BVH files work PERFECT in Blender but when importing in to a product (Daz or Carrara) that is using Genesis (or any other Daz character) there are abnormal deformations, hip bone (and other joins) have random rotations and then whole thing turns out to be one big mess. I assume that it is the difference in bone hierarchy/bone naming/structure and need to remap/retarget the rigs to match them up ?
DAZ Team (or anyone else) is there a tool to convert standard BVH files to Genesis (or other character) compatible formats? And if not, anyone want to put one together? :D
Does anyone have success importing mocap data in to CURRENT Daz characters?, I say current as before Genesis was about there seems to be plenty of videos/tuts (etc) that show BVH import working in Daz Studio & Carrara BUT, since Genesis I can find much evidence of BVH imports still working on these 'new' rigs.
If any of you kind people have some help/advice or even links to something showing me (examples/tutorial) success stories please that would be real helpful?
PS: If you need extra info, screen shots,video example etc then please ask :)
I have submitted a request incase it's a bug, Request #159469.
Thanks for reading :D