If you ever deside to explain your method of ..umm…. lighting and composition ect… okay, the whole darn thing. I’ll be here with paper and pen, printer and ink and all the sets I can afford that you made. Maybe even use the tips on other sets if you would not mind.
There is so much to enjoy in your gallery….I love the train scenes and, I love the water scene, I really like you take POV’s particularly, the guy up the rock-face and your last image of the guy leaping the wall.
My characters are mostly rooted to the floor but, hey I suffer from vertigo so what would you expect…???
I get my ideas from seeing other artists at work…......so, you have have succeeded in giving me plenty…thank you.
I really like the renders featuring the trains - “The Forgotten Line” is brilliant! I’m also a fan of your flying dragon and the rock climbing scene. Excellent work!
The one with the two guys falling off of the wall - I’ve seen other renders with that realistic, natural all encompassing lighting. What’s the best way to get that effect? Is it just a matter of how you orient the light?
That render was done using the DAZ Studio 3.1 and the Reality Plugin 1.0, which exports the entire scene and renders in LUX 0.7 at the time. It had a sunlight and a couple planes to bounce the light towards the subject. That tends to be my favorite workflow, and I find the results generally turn out well with the unbiased renderer. The trains, and the climbing shots are also reality/LUX renders. The dragon is a straight DS/3delight render.
I’m not sure why I originally used the jalopy as the object of focus in this render, but I ended up changing it to a sports car later on, and as they say, the rest is history.
“peeking into the neighbour’s yard”
If REALISM is your goal, then Reality is definitely one of the options to achieve it. Peeking is a reality render.
There are a couple of Reality Render threads currently on the forums here and Renderosity.
One of my less common DS4 renders, cause I still use DS3.1A often, far more comfort with the UI. It’s a 3Delight render. I was planning to try a few filters on it so the second image is the final result.
“Out from the fog…”