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BRYCE RENDER CHALLENGE   ►►►New Year Edition◄◄◄    Theme is   ͠͠ ͠~͠~~͠~~͠~~͠~~͠~~͠~  H2O ͠~͠~~͠~~͠~~͠~~͠~~͠~ 
Posted: 06 January 2014 10:12 AM   [ Ignore ]
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                          Seventh DAZ 3D Bryce rendering Challenge
                  ___________________________________________

                                              NOW SPONSORED BY DAZ 3D

                                              Theme for this month is “H2O”
                            __________________________________

H2O, or water if you prefer.

So basically water in one form or another. Whether it be open seas, tumbling waterfalls, babbling brooks, or something I’ve seen too much of lately…..rain. Feel free to use imports and postwork is allowed but not so that it dominates your image. Ok, Bryce away!

This thread is the WIP thread, so you can post here to show us how things are coming along before the render is transferred to the actual Contest thread for judging. You don’t have to do that. I collect up all the finished ones and make the thread, with each render given a number and title, but no artist name shown.


Rules
~~~~~

  All renders must be new renders.

  You can enter up to 3 renders.

  You must abide by the DAZ 3D forum TOS

  Imported content is allowed, but the render must be obviously a Bryce render.

  Post Work permitted, but please keep it to a minimum.

  Rules may be changed for subsequent Challenges, depending on the theme and the person who has selected it.

  The winner of the Challenge will get the chance to name the theme for the next contest.

  This will then continue with subsequent winners choosing the theme for the next contest, which will enable a new contest to start with the minimum of delay between contests.

  Whoever nominates the subject for the Challenge can modify the rules to suit that challenge.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                          Challenge ends on 28th February :-  Midnight DAZ 3D time. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DAZ 3D Sponsorship, in the form of Store credit

                    Ist Place $30
                    2nd Place $20
                    3rd place $15

In addition DAZ 3D Store Credit will be given to the people whose renders are selected as the Honourable mentions,
$10 for each of 3 honorable mentions

We will also be offering a special prize for the render judged the best from a Bryce New User.  Jaderail has offered $20 and DAZ 3D will add $10.

Judged by members of the DAZ 3D CV team and guest judges.

By entering this contest, you agree to allow DAZ3D to use any artwork you submit in any promotional materials they may choose.

͠

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Posted: 06 January 2014 08:23 PM   [ Ignore ]   [ # 1 ]
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01 - Frost Bite

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Posted: 08 January 2014 01:04 AM   [ Ignore ]   [ # 2 ]
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I’ll post this one here then in case I get side tracked.

Mammoth render at 16 hours… The mixture of glass, water, IBL and TA is a killer… My processor says it’s thirsty work… Best not give it a glass of water though. smile

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Posted: 08 January 2014 10:23 PM   [ Ignore ]   [ # 3 ]
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TheSavage64 - 08 January 2014 01:04 AM

I’ll post this one here then in case I get side tracked.

Mammoth render at 16 hours… The mixture of glass, water, IBL and TA is a killer… My processor says it’s thirsty work… Best not give it a glass of water though. smile

Beautiful work - really love the realism of the water in this. I can really relate to the long render times on an image like this.

Bruce /  goshtac

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cool smile   Bruce Davey /  aka GOSHTAC

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Posted: 14 January 2014 03:28 AM   [ Ignore ]   [ # 4 ]
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H2O 2 - done
Remembering the good old days !

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Posted: 14 January 2014 10:13 AM   [ Ignore ]   [ # 5 ]
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Have a long Bryce ani., render going at the moment, so had time to tackle the below, which was brewing towards finality for a while.

David’s caustic vid was very helpful, however, as it was a fine balance between too much light, too much caustic-effect…etc.,, don’t know if it shows up in the work below (hints do appear in the shadows). Certainly, when the caustic gel was deleted the render lacked, so including it is contributing if it isn’t very obvious.

Title: “Daddy…a star!”

Jay

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Posted: 15 January 2014 02:08 AM   [ Ignore ]   [ # 6 ]
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@bigh:  That’s a cute scene.

@Jay:  Only when I looked at the feet did I realize they are standing in water.  Perhaps some ripples would help make the water look more like water?

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Posted: 15 January 2014 02:14 AM   [ Ignore ]   [ # 7 ]
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GussNemo - 15 January 2014 02:08 AM

@bigh:  That’s a cute scene.

@Jay:  Only when I looked at the feet did I realize they are standing in water.  Perhaps some ripples would help make the water look more like water?

thank you

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Posted: 15 January 2014 04:41 AM   [ Ignore ]   [ # 8 ]
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Guss...many thanks - good eye, good suggestrion.

Initial works, I did have more ripples, but as you see below, daddy’s feet end up having several toes to nearly none…hahaaa (don’t know if that is more convincing). Will have another look at it - perhaps it might be an issue of having more ripples, while adjusting the frequency using the x, y and z coords in the Edit Texture thingy (in the Mat Lab…etc.,).

Jay

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Posted: 15 January 2014 05:39 AM   [ Ignore ]   [ # 9 ]
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How hard could it be . . . to boil a frog?

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Posted: 15 January 2014 05:53 AM   [ Ignore ]   [ # 10 ]
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How hard could it be . . . to boil a frog?

Love it, Stryder...looks like he doesn’t care - seeing he’s giving us the two wink

Jay

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Posted: 15 January 2014 03:26 PM   [ Ignore ]   [ # 11 ]
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@bigh. Aren’t you a little late for the ‘frozen’ theme? Well’ ice tends to be frozen H2O, so who cares: nice work!
Your second render has some nice water too.


@TheSavage64: Will be difficult to beat that one! Only thing that can be improved (in my humble opinion) is the rather unrealistic spill on the floor. Too many ‘arms and legs’ for a realistic spill, I think.

@Jamahoney: Very nice. The ripples work nicely, but maybe a bit too much on the toes, indeed!

@Frogsoup, who doesn’t want one every week? Very nice render!

I’not too sure that I will enter this time. Well, why not just put up a recent one that I also put on Renderosity (is that allowed?) I might want to change the POV and rerender later. Focus is not on the water, but it is there!

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Posted: 15 January 2014 03:47 PM   [ Ignore ]   [ # 12 ]
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There are not many rules, but the first rule does say ‘‘All renders must be new renders.’‘

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Posted: 16 January 2014 12:24 AM   [ Ignore ]   [ # 13 ]
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@Jay:  Well, ripples, water itself, does produce multiple images because of refraction.  But those ripples look like they’re working overtime and maybe a bit to aggressive.  Your idea of adjusting the frequency sounds right.

@JStryder:  That’s an extremely cute scene.  The atmosphere of not a care in the world is spot on.

@hansmar:  You’ve got an interesting scene there.

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Posted: 17 January 2014 03:41 PM   [ Ignore ]   [ # 14 ]
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chohole - 15 January 2014 03:47 PM

There are not many rules, but the first rule does say ‘‘All renders must be new renders.’‘

Sorry, forgot that rule. So my render is out, I agree.

@GussNemo: Thanks.

 

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Posted: 19 January 2014 09:43 AM   [ Ignore ]   [ # 15 ]
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OK, I did find time and inspiration to make one entry.
All new render. Mostly made in Bryce, except for the kind of ‘collar’ you see at the top just below the top ‘drop’. This (only the collar, not the drops jumping from it) was made in Hexagon. I tried several approaches in Bryce, but never came close enough to what I wanted.
Most of the elements are made from metaballs and tori.

This render is new, but I need to credit my source of inspiration. You can find it here: http://speedbird1961.deviantart.com/art/Water-Drops-65720147 It is. a photo of water drops. Many similar photos can be found on this and other websites. It needs special equipment to capture such photos.

I am rather happy with the result, though there are things that could be improved, given more time and effort. However, I don’t seem to have a lot of time before the end of this month, so I probably will leave it at this version.

Rendering with Super (fine art aliasing). Textures of water and drops etc. are partly modified ‘warm sea’ texture that was part of the Bryce 7 package. I slightly changed the contrast with Picturenaut and added the name in PSE

Hope you like it!

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