Wonderous Wares - Realistic Glass Containers for Carrara and DS Coming Soon (Commercial)

DimensionTheoryDimensionTheory Posts: 359
edited December 1969 in The Commons

Here's a project that I've been working on for a while now, along side AgeOfArmour. Our goal was to bring you a large assortment of the most realistic, raytraced glassware for you guys to add to your renders. A total of forty different glass containers, each with their own textures and materials. These aren't just your ordinary container props though... Great care was taken to create the best, most realistic glass containers and liquid fillings possible. Raytraced reflections and refraction, glass thickness and separate liquid meshes make for physically accurate rendering!

Daz Studio Version:
* Forty glass container props with separate liquid materials for mixing
* Accurate shaders made using UberSurface for great effects
* Included example scene and lighting setup with skydome for drag and drop results
Carrara Version:
* Forty Carrara formatted glass containers built originally for Carrara's renderer
* Clever mapping and shader utilization mean completely unique materials
* Pre-built scene ready for loading and rendering, complete with caustics

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Comments

  • DimensionTheoryDimensionTheory Posts: 359
    edited December 1969

    Here are some DS renders from AgeOfArmour...

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  • MattymanxMattymanx Posts: 3,479
    edited December 1969

    Those look awsome DT!!! :D

  • scorpioscorpio Posts: 3,836
    edited December 1969

    Very nice I can never get glass to look right.

  • KhoryKhory Posts: 2,571
    edited December 1969

    Those look amazing!

  • NeilV_1NeilV_1 Posts: 411
    edited December 1969

    very nice DT glad to see you have still been working on these :coolsmile:

  • ColdrakeColdrake Posts: 0
    edited December 1969

    Wow, these look amazing! Excellent work.


    Coldrake

  • DoctorJellybeanDoctorJellybean Posts: 303
    edited December 1969

    I want it!

  • Digital Lite DesignDigital Lite Design Posts: 279
    edited December 1969

    These look fantastic! Can't wait to spend my money. :)

  • edited December 1969

    Oooh great job! :-)

  • JohnDelaquioxJohnDelaquiox Posts: 1,075
    edited December 1969

    sooooooooo pretty

  • LoaarLoaar Posts: 0
    edited December 1969

    Looks great.

  • KerWarKerWar Posts: 0
    edited December 1969

    These look very nice! They'll be going in the cart as soon as I see them in the store.

  • JOdelJOdel Posts: 2,148
    edited December 1969

    So are the spills in the last image also props, or postwork?

  • DimensionTheoryDimensionTheory Posts: 359
    edited December 1969

    The spills and splashes are props that I believe use the liquid materials included in the DS version, but the props themselves are not included. AoA can tell you more :)

  • DoctorJellybeanDoctorJellybean Posts: 303
    edited December 1969

    The spills and splashes are props that I believe use the liquid materials included in the DS version, but the props themselves are not included. AoA can tell you more :)

    Where does the red wine bottle and glass come from (2nd last image)?

  • HeatherleeaHeatherleea Posts: 247
    edited December 1969

    Wow, these are definitely going straight into the cart when they hit the store.

  • DimensionTheoryDimensionTheory Posts: 359
    edited December 1969

    Where does the red wine bottle and glass come from (2nd last image)?

    Those are both included in this set.

  • DimensionTheoryDimensionTheory Posts: 359
    edited December 1969

    Thanks to everyone for the great comments! I'm hoping to get these out as soon as possible :)

  • Miss BMiss B Posts: 3,069
    edited December 1969

    Thanks to everyone for the great comments! I'm hoping to get these out as soon as possible :)

    Gorgeous DT, absolutely Gorgeous!!! :-)

  • JaguarEllaJaguarElla Posts: 10,643
    edited December 1969

    there are splash props on sharecg, also one could whip some up using metaballs in Carrara and export as obj, not me, my sense of realism not that great, seen some good ones, maybe DT or AoA could whip up a bonus freebie for buyers of the set!
    I ofcourse will just use particles in Carrara but they don't export!
    Casual has DS metaballs!

  • Age of ArmourAge of Armour Posts: 426
    edited May 2012

    Thanks for the encouraging comments everyone!


    The image with the splash was originally just a fun little test of the containers under some different sky domes and I got carried away. I did some metaball particle simulations in Carrara which looked pretty good but, as Wendy pointed out, they couldn't be exported as an object.


    In the end I ran a low quality fluid sim in Blender then touched up the splash objects in Sculptis and Wings3d. The render was done in DS4 with one of the included liquid shaders applied to the splashes. If I recall correctly the only light in the scene is the default DS Camera headlamp. 99% of the work is done by the objects reflecting and refracting the skydome surrounding them. I believe the only post work was adding the "Rendered in DAZ Stuido" label.


    Thanks again. I hope everyone enjoys the containers.

    Post edited by Age of Armour on
  • SkirikiSkiriki Posts: 4,764
    edited December 1969

    Do want. Do want right now.

  • JOdelJOdel Posts: 2,148
    edited December 1969

    Well, they look great. You might want to make a note on the product page that they *need* a skydome though. Otherwise there will be much wailing and gnashing of teeth and spinning of wheels until the word gets out.

  • edited December 1969

    ...Boing, Boing, Boing... ;-)

    Any news? New renders, ETA, something? %-P

  • DimensionTheoryDimensionTheory Posts: 359
    edited December 1969

    These were actually out of my hands when I posted the thread lol, I believe they should be released before long though. I'd imagine this week :)

  • LeanaLeana Posts: 786
    edited December 1969

    Those look absolutely awesome :)

  • larsmidnattlarsmidnatt Posts: 3,311
    edited December 1969

    So the water materials can be applied to other objects, which is nice. What about the glass materials?

  • SkirikiSkiriki Posts: 4,764
    edited December 1969

    These were actually out of my hands when I posted the thread lol, I believe they should be released before long though. I'd imagine this week :)

    Here they are.

  • DimensionTheoryDimensionTheory Posts: 359
    edited December 1969

    The glass shaders aren't meant to apply to everything, they rely on textures that are UV driven and the UVs are specific to the containers.

  • LEI1LEI1 Posts: 0
    edited December 1969

    Product looks great! Just a couple of questions:


    Is it possible to change the fluid height inside the containers? IE: if you had a number of glasses in one scene and wanted to vary the levels for each one …

    Also I'm hearing that a skydome is necessary, I think I've used a sky dome maybe once :red: and only because it was an outdoor scene ... How will needing the skydome affect renders that are set in closed spaces?

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