One thing I’ve noticed when checking the diffuse for the transparent glasses is that it’s all black with no texture map is that how it’s supposed to be?
Also silly question but we don’t install the carrara file unless we have carrara correct?
With most true glass 3Delight/RSL shaders, that is exactly correct…the diffuse is either on (white) or off (black) and in most cases it is ‘off’.
And, yes, if you don’t have Carrara, you don’t need those files.
Ah I see Thank you! the reason I ask is because I keep getting the black glass look, it’s driving me crazy.
However it could also be the version of DAZ Studio I’m using, is this product only supposed to be used in 4 or can you use it in DAZ Studio 3 if you don’t mind me asking?
The most common cause of the ‘black glass’ look is an incomplete environment…if you don’t have a well defined, 360 environment, then all the refraction/reflection and what not. The shader is doing exactly what it is supposed to be doing, except, that it is showing the ‘gaps’ in the world as null space (black). In 3Delight/Renderman renderers, black is off/null.
So to get things to work properly, you need a ground and an enclosing sky…or 4 walls, a floor and a ceiling…
I’m not sure how ‘exact’ the version needs to be for this. The basic functions that 3Delight needs have been in it for a long time…but while the shaders are often ‘foreward’ compatible (or can be recompiled for new versions of 3Delight) they often aren’t backwards compatible.