Thanks for the encouraging comments everyone!
The image with the splash was originally just a fun little test of the containers under some different sky domes and I got carried away. I did some metaball particle simulations in Carrara which looked pretty good but, as Wendy pointed out, they couldn’t be exported as an object.
In the end I ran a low quality fluid sim in Blender then touched up the splash objects in Sculptis and Wings3d. The render was done in DS4 with one of the included liquid shaders applied to the splashes. If I recall correctly the only light in the scene is the default DS Camera headlamp. 99% of the work is done by the objects reflecting and refracting the skydome surrounding them. I believe the only post work was adding the “Rendered in DAZ Stuido” label.
Thanks again. I hope everyone enjoys the containers.