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Wonderous Wares - Realistic Glass Containers for Carrara and DS Coming Soon (Commercial)
Posted: 25 May 2012 06:56 AM   [ Ignore ]   [ # 16 ]
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Wow, these are definitely going straight into the cart when they hit the store.

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Posted: 25 May 2012 01:18 PM   [ Ignore ]   [ # 17 ]
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DoctorJellybean - 25 May 2012 01:58 AM

Where does the red wine bottle and glass come from (2nd last image)?

Those are both included in this set.

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Posted: 25 May 2012 01:19 PM   [ Ignore ]   [ # 18 ]
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Thanks to everyone for the great comments!  I’m hoping to get these out as soon as possible smile

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Posted: 26 May 2012 10:59 AM   [ Ignore ]   [ # 19 ]
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DimensionTheory - 25 May 2012 01:19 PM

Thanks to everyone for the great comments!  I’m hoping to get these out as soon as possible smile

Gorgeous DT, absolutely Gorgeous!!!  grin

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Posted: 26 May 2012 12:16 PM   [ Ignore ]   [ # 20 ]
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there are splash props on sharecg, also one could whip some up using metaballs in Carrara and export as obj, not me, my sense of realism not that great, seen some good ones, maybe DT or AoA could whip up a bonus freebie for buyers of the set!
I ofcourse will just use particles in Carrara but they don’t export!
Casual has DS metaballs!

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Posted: 28 May 2012 02:47 PM   [ Ignore ]   [ # 21 ]
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Thanks for the encouraging comments everyone!


The image with the splash was originally just a fun little test of the containers under some different sky domes and I got carried away. I did some metaball particle simulations in Carrara which looked pretty good but, as Wendy pointed out, they couldn’t be exported as an object.


In the end I ran a low quality fluid sim in Blender then touched up the splash objects in Sculptis and Wings3d. The render was done in DS4 with one of the included liquid shaders applied to the splashes. If I recall correctly the only light in the scene is the default DS Camera headlamp. 99% of the work is done by the objects reflecting and refracting the skydome surrounding them. I believe the only post work was adding the “Rendered in DAZ Stuido” label.


Thanks again. I hope everyone enjoys the containers.

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Posted: 28 May 2012 07:01 PM   [ Ignore ]   [ # 22 ]
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Do want. Do want right now.

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Posted: 30 May 2012 12:12 PM   [ Ignore ]   [ # 23 ]
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Well, they look great. You might want to make a note on the product page that they *need* a skydome though. Otherwise there will be much wailing and gnashing of teeth and spinning of wheels until the word gets out.

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Posted: 10 June 2012 08:03 PM   [ Ignore ]   [ # 24 ]
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...Boing, Boing, Boing… wink

Any news? New renders, ETA, something? tongue rolleye

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Posted: 10 June 2012 08:06 PM   [ Ignore ]   [ # 25 ]
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These were actually out of my hands when I posted the thread lol, I believe they should be released before long though.  I’d imagine this week smile

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Posted: 11 June 2012 08:53 AM   [ Ignore ]   [ # 26 ]
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Those look absolutely awesome smile

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Posted: 13 June 2012 08:40 AM   [ Ignore ]   [ # 27 ]
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So the water materials can be applied to other objects, which is nice. What about the glass materials?

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Posted: 13 June 2012 08:43 AM   [ Ignore ]   [ # 28 ]
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DimensionTheory - 10 June 2012 08:06 PM

These were actually out of my hands when I posted the thread lol, I believe they should be released before long though.  I’d imagine this week smile

Here they are.

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Posted: 13 June 2012 10:42 AM   [ Ignore ]   [ # 29 ]
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The glass shaders aren’t meant to apply to everything, they rely on textures that are UV driven and the UVs are specific to the containers.

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Posted: 15 June 2012 12:14 PM   [ Ignore ]   [ # 30 ]
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Product looks great! Just a couple of questions:


Is it possible to change the fluid height inside the containers? IE: if you had a number of glasses in one scene and wanted to vary the levels for each one …

 

Also I’m hearing that a skydome is necessary, I think I’ve used a sky dome maybe once red face and only because it was an outdoor scene ... How will needing the skydome affect renders that are set in closed spaces?

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